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ORC- first engine test

ORC- first engine test
Name:Radoslaw Marcin Kurczewski
Date Posted:Dec 07, 2006
Rating:Not Rated
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Yeah, it took a while. Thanks to Bond... James Bond (thank you once again mate, you've saved my day) I've been able to export this model and play with it's shaders for a while. So far it's nothing special- in showtool it's of course overlit



after some modifications I've managed to make parts of his armour glow in darkness



Of course it's not yet looking as I would like it too but having it tested I can send model to animator and work on upgrading texture and shaders while he is rigging and attaching animations. To be honest I am still thinking if rigging to standard skeleton and using stock animations would not be a better choice but for now I just want to catch some sleep :D. Thanks for watching it - if you have any comments, no matter positive or negative I'd love to hear from you.

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04/05/08 - Salome- textures (at long last)
03/26/08 - Salome- UV mapping and shader planning
03/23/08 - Salome goes TGEA
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Edward Smith   (Dec 07, 2006 at 07:24 GMT)
Looks good, rigging to the standard bones would most likely get it going quickly :-)

Oliver Rendelmann - DerR   (Dec 07, 2006 at 14:34 GMT)
It looks cool! Do the eyes glow in extreme darkness?

Radoslaw Marcin Kurczewski   (Dec 07, 2006 at 15:17 GMT)
Yeah, that's how it works. I got to tune colour of glow (and many other things as well) but it seems to be working

Florian   (Dec 07, 2006 at 22:01 GMT)
is that ingame pic of TGE or TGEA?

Radoslaw Marcin Kurczewski   (Dec 07, 2006 at 22:19 GMT)
Its TSE (torque shader engine). I got to play a bit with ambients yet as shaders are not easiest to get right in first go but results seem to be promising - sure this version of TGE has great potential. I hope I'll be able to utilize it.

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