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ORC- texture + shadowmap.
ORC- texture + shadowmap.
| Name: | Radoslaw Marcin Kurczewski | ![]() |
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| Date Posted: | Dec 05, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Radoslaw Marcin Kurczewski |
Blog post
I've managed to cut out 4 hrs from my sleep time to work on texture for a while. Main elements are there (sorry, showing without normal map for a while)- tomorrow I will just finish off plate borders (right now they are simply not realistic enough) and add some "sweeteners" I am not sure what to do with cables at his back- I know I will have to assign separate shader with cube map reflections to them to give them "metallic" but... well... I think I will worry later on. By the way- I noticed that for standard TSE 3rd person camera setting makes using texture res above 1024 x 1024 meaningless. Good for memory management, especially in case of various skins. Of course, it will not work with all gameplay types but that's rather obvious, isn't it ?


Recent Blog Posts
| List: | 09/10/08 - Austrian grenadier- normal mapping 08/25/08 - Austrian grenadier- low poly model 04/05/08 - Salome- textures (at long last) 03/26/08 - Salome- UV mapping and shader planning 03/23/08 - Salome goes TGEA 03/19/08 - Collisions- how design might change approach to tools 03/07/08 - Salome and swords 02/20/08 - Dragonbane... and some mumbling |
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Submit your own resources!| Evi - Cubix Studio (Dec 05, 2006 at 03:58 GMT) |
that looks awesome Rado :D
can't wait to see the normal mapped version,
btw i checked your old plan/blog too, you have a very nice and steady progress hohoho....
!!| Radoslaw Marcin Kurczewski (Dec 05, 2006 at 04:27 GMT) |
| Brian "Ayavaron" Ross II (Dec 05, 2006 at 04:45 GMT) |
The main problem I see with it is that the midsection is too small and uses colors not carried by other parts of the model. It looks like an unfinished piece of placeholder.
I also suggest slopping up your normal map a little. It looks a little too smooth. You can barely tell it is there.
| Tom Bentz (Dec 05, 2006 at 07:20 GMT) |
| Dan MacDonald (Dec 05, 2006 at 09:20 GMT) |
| Thak (Dec 05, 2006 at 09:51 GMT) |
| Radoslaw Marcin Kurczewski (Dec 05, 2006 at 10:50 GMT) |
@Brian "Ayavaron" Ross II - man, I never claimed to be perfect- I feel almost flattered by you using such a term :D.
Talking about showing progress on 3d pages pages- that would be good if I would ask for input, feel uncertain of "how to do this or that". Sure I do that from time to time (as every person working in 3d does ) but reason I am writing on GG is not seeking input or crits (although they are most welcome) but marking my presence here, in place where so many of my customers and friends drop by.
@ Dan MacDonald- that's ok, thanks for care. I will take some rest later on. After all- better sleepy then hungry (and this models are whats been feeding me for last 10 years or so) :)
Edited on Dec 05, 2006 16:44 GMT
| Florian (Dec 06, 2006 at 13:32 GMT) |
and it could use a lot of details cause right now the brighter metal looks kinda dull
but nice work until now^^
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