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Plan for Robert Brower

Plan for Robert Brower
Name:Robert Brower 
Date Posted:Mar 05, 2005
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Robert Brower

Blog post
Got to see a man about a Horse!
A couple of years ago, as I was skimming through the forums, I noticed a general desire by the community for walking vehicles in Torque. I also got a lot of feedback from people who had purchased the Environment Pack Pro. They were hungry for more animals for torque. I considered a few different angles and decided that creating a Horse vehicle class was the best thing I could do. I created a horse model, and animated it the best I could. I also created a saddle. Then I bagan working in the C++ to create a new vehicle class which I called Horse.

Now, I can pump out meshes but I'm not much of a painter. I contacted a friend at ExileWorks (http://www.exileworks.com/) and told him what I was working on. He expressed a need for some code that I offered to write and we were able to work together on cleaning up my mesh and exporting it and all my animations. He went far beyond my expectations and provided me with a few different textures for the horse. Thanks Peter!

I tossed around the idea of making a horse game, but then I realized that without a team, this would be impossible given I had a fulltime job and just the horse alone was eating up a lot of my time. So in the end I decided that releasing the horse as a content pack was the kind of acheivement I was looking for. I showed my horse pack demo to some more friends at Bravetree and they gave me great feedback. I had some problems. My animations were not good enough. Also, as someone in the forums pointed out, the shape of my saddle was horrible. Thank you for the criticism, comments, and your valuable time Joe!

By this time, I had the engine class finished, and all the script written. I could ride my horse around in my demo and even jump over fences and haystacks to score points. When I found myself spending too much time having fun riding the horses and not enough time working on finishing my pack I knew I had something good!

People began to ask me about the horse pack so I established an early adopter program for people who wanted to get a jump on things and start working with horses right away. The feedback was fantastic. I want to thank all of the early adopters! Good luck with your games. And please don't forget to brush your horses before saddling them up.

I wanted to make some changes to the textures and provide more kinds of horses so I asked my friend Eric Elwell if he would be interested in touching up the textures that Peter had created and he agreed. Eric has serious painting telent. I knew this the first time I layed eyes on a submarine model that he had painted for me. We intend to release the submarine class, model, and art as a pack in the future. It's very cool. It has a mechanical arm that the player can control and use to pick up and drop objects in game, a working periscope that can be used to spy on surface ships, and a torpedo launcher. There is also an abundance of animated and static sea life models and art.

I contacted Danny Ngan who I had heard was a very talented animator and sent him a demo of my horse and all the jumping obstacles. He liked it very much and agreed to join me in working on the pack. Both Danny and I are very busy people so it took us a while to get the animations done, but when I saw what he had done, I nearly teared up. His animations are beautiful.

One more problem existed. The saddle I made looked like a well painted log. So again I went off to try to work some deals. Around this time, Mat Mitman showed me a mountable monster he had been working on. I agreed to help him get it into a Torque demo and he stepped up to the plate and created a wonderful saddle for the horses. Then I contacted my friend at ExileWorks again who was in need of code, and Peter made some changes to the saddle to make it work better with the Horse, and painted it.

I have been fiddling with the AIHorses in the Horse Pack Demo, and creating a pleasant mission that I can present that includes fences and haystacks and the ability to jump over these obstacles and score points. Danny is working on the last of the animations. The Textures are complete, and the saddle looks and works beautifully. Danny and I agreed that we will be supporting both Maya and Max for the Horse Pack. Soon all of our hard work will come to fruition. Here's a few screenshots of the Horse Pack! Enjoy!

Some technical jargon:

Number of polygons is slightly less than 1000. In addition to the head and neck working with steering, the horse has three different speeds of animation that blend together based on speed. They are walk, trot, and gallop. It also has a root and rearing-up animation. The saddle is approx 400 polygons. There is a Horse and AIHorse C++ class, a horse script, an AIHorse script to get them running around in missions and seven different textures for the horses. The textures come in two formats, with or without the leather and saddle blanket. The pack may contain the obstacle script, fence and haystack models.

I want to give a special thanks to Craig and Nauris, my De-Railed teammates, for being patient with me and supporting my efforts to finish this pack! Thank you men!









Robert

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03/05/05 - Plan for Robert Brower

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Chris "DiGi" Timberlake   (Mar 05, 2005 at 20:37 GMT)
WOW! I want one =). So does my G/f, Gimme a horse :p

Jeremy Alessi   (Mar 05, 2005 at 20:45 GMT)
That's hot!

Stefan Lundmark   (Mar 05, 2005 at 20:52 GMT)   Resource Rating: 5
Yeah, wow!! Just awesome! That horse is cute as heck and the "riding around" things sounds like it could be fun!
Keep us updated please.

Harold "LabRat" Brown   (Mar 05, 2005 at 21:00 GMT)
You wanna know something sad.... the best Mythic could do for DAoC was horses on rails :-p They never did give the players user controllable mounts.

Dan MacDonald   (Mar 05, 2005 at 21:21 GMT)
That's some awesome collaboration there Robert! The horse is looking amazing, I think people are going to dig it. I remember when Zelda on the N64 had a horse, everyone was ooohing and ahhhing. Mounts are cool, that's all there is to it :)

Josh Williams   (Mar 05, 2005 at 21:55 GMT)
I've had a chance to preview the horse pack, and it's looking great. Just looking at the list of collaborators there, you know it's high-quality stuff! :)

Johnny Hill   (Mar 05, 2005 at 22:34 GMT)
Wow :) Nice Horse building Tutorial From Ben Mathis site :) Sea Biscuit
Edited on Mar 06, 2005 22:52 GMT

Anthony Rosenbaum   (Mar 06, 2005 at 00:26 GMT)
Perty horsey

Josiah Wang   (Mar 06, 2005 at 01:10 GMT)
Yay! Now I have something to make for my sister's birthday ^^ life saver

Brian Wells   (Mar 06, 2005 at 01:30 GMT)
Should this work for every other 4 legged bugger too?

Teck Lee Tan   (Mar 06, 2005 at 01:40 GMT)
Wow, the horse model looks ace, and the textures really bring it up a notch. Fantastic work. :)

Rex   (Mar 06, 2005 at 01:54 GMT)
Robert, was it possible to put together the wagon with a weapon mounted?? ...and will documentation outline the needed Nodes, etc...for the modeling package? I probably wouldn't be able to look at the Source assets provided[less the Maya shape makes a good Ms3d export, or a Max5 version], so to know how to construct the shape and produce it's needed sequences would be very helpful for interpolation into each developers' modeling environment. Great Job! Exactly what I was looking for.

Robert Brower   (Mar 06, 2005 at 17:57 GMT)
Rex: If I were going to make a cart for the horses, then I would probably use an AI Wheeled vehicle as described in this resource:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6222

and i would make them follow the horses like in this resource:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6673

and for turrets I'd probably look at this content pack:

http://www.garagegames.com/products/53

Thanks for the encouragement everyone!

Robert

Clint S. Brewer   (Mar 06, 2005 at 18:23 GMT)
This looks nice, could you post a video for us to see?
for extra credit add flying support...I want my pegasus!

@Brian Wells
this quote makes it sound like yes "Mat Mitman showed me a mountable monster he had been working on. I agreed to help him get it into a Torque demo and he stepped up to the plate and created a wonderful saddle for the horses."

Robert Brower   (Mar 06, 2005 at 18:39 GMT)
Yes, if your animals contain the same animations as the horse then it would be a snap to get them into Torque using this pack. I don't have any videos that are small enough to put anywhere, but I'll figure that out and try to put something up at some point.

Robert

Clint S. Brewer   (Mar 06, 2005 at 19:25 GMT)
try this
http://www.tmpgenc.net/e_main.html
does a good job compressing those 50 meg movies down to 2 meg mpgs

Jeff Gran   (Mar 06, 2005 at 20:02 GMT)
Awesome, man. There must be tons of people wanting to put horses and other mountable creatures in their games. I'm interested to see the final product and how it works... is there support for mounting/dismounting animations, and how would these be implemented?

One crit on the horse model: The tail is lifted up at the base instead of falling straight down... horses only do this when they need to relieve themselves (to keep their pretty tails clean ;) ). Other than that it looks great, though!

Jeff

Danny Ngan   (Mar 07, 2005 at 08:20 GMT)   Resource Rating: 5
Just to add to what Robert already said, using other 4-legged creatures in place of the horse shouldn't be too difficult. From the art standpoint, you can easily swap out everything in the Max scene with your own models and animations and get those working in-game. Naturally, if you want to use your models with the existing animations and minimal editing, you'll have to keep them pretty close to horse proportions. Otherwise, you'll definitey need to model, rig, and animate from scratch (or at least heavy editing).

Structurally, the source 3D files aren't very complicated at all. Anyone who has read through the DTS docs and done a couple of basic characters will be able to understand the scene setup very quickly. In fact, the scene is a pretty standard DTS shape setup. The only additions are a couple of custom controls that I used to simplify the animation process (i.e. bypass some Character Studio oddities as they relate to Torque).

Until Robert gets some in-game samples posted, here are some renders of a few of the horse's animations:

Horse Pack Animation Preview

Billy L   (Mar 07, 2005 at 13:44 GMT)   Resource Rating: 5
Wonderful guys.
I been waiting for this a long time !

Johnny Hill   (Mar 08, 2005 at 22:55 GMT)
@Danny or Robert

From a Technical standpoint would be easier to adapt the horse pack down to a 2-legged mount. What comes to my mind is a ostrich mount like chocobos or lizard mounts that run like tauntauns.

Horses are the best tho!! but the tech you created opens up a lot of fun ideas :))

3D Joust-like game :))

David Montgomery-Blake   (Mar 11, 2005 at 21:59 GMT)   Resource Rating: 5
This looks amazing. Since I was sick I missed it! I can't believe I missed something this cool!

Jaimi McEntire   (Mar 13, 2005 at 00:26 GMT)   Resource Rating: 5
Wow, this is really great. Any idea when you are going to release it?

Robert Brower   (Mar 18, 2005 at 17:04 GMT)
JMac, very soon. Stay tuned.

Jaimi McEntire   (May 06, 2005 at 00:48 GMT)   Resource Rating: 5
Robert - Any more word on the Horse Pack? Still *very* interested.

Robert Brower   (Jul 05, 2005 at 01:11 GMT)
JMac, yes. I will be packaging it up and submitting it this week. I need to collect screenshots and a video or 2 first.

Cheers,

Robert

Rex   (Jul 08, 2005 at 14:01 GMT)
Super! Thanks, Robert, etal....just stumbled back across this...

Jaimi McEntire   (Aug 02, 2005 at 01:51 GMT)   Resource Rating: 5
Anything I can do to help get it ready, Robert?

Vashner   (Aug 25, 2005 at 05:20 GMT)
I .. must.. have... horse.. pack.. !!

T.R.Borealis   (Sep 11, 2005 at 01:25 GMT)
Fantastic! I want I want I want!!! great work, and outstanding achievement!
My Compliments! ^5's

Jaimi McEntire   (Sep 12, 2005 at 18:10 GMT)   Resource Rating: 5
Looks great, and we all want it. If you could, Robert, please take a moment and let us know if you are still going forward with this. Thanks!

Robert Brower   (Sep 12, 2005 at 23:37 GMT)
I am moving forward with this. I submitted it to the good folks at GarageGames. They are as excited about it as me! But before I release it, I need to identify an artist who might be able to help with a final tweak. I need to fix a seam and gather a little more info on the hard work that Danny Ngan has done. We've spent far too long on it to release anything less than perfect. This person must have 3d studio max version 7. If anyone is interested, I will gladly contract you to help. My email address is in my profile. Thanks for your patience!

Robert

Jacob Dankovchik   (Oct 05, 2005 at 19:35 GMT)
Just wondering, wil lyou be able to shoot while riding a horse?

Neil M.   (Oct 05, 2005 at 19:46 GMT)
Robert may not have access to a computer at the moment so I'll answer this one. If I remember correctly, I believe it allows you to by default. If not it works just like a vehicle so it wouldn't be too hard.

Welias D. Willie II   (Oct 05, 2005 at 22:26 GMT)
Way to go Robert and everyone that helped! I can't wait to buy this!

Jesse (Midhir) Liles   (Oct 07, 2005 at 01:31 GMT)
This is fantastic, I'll be ponying up the loot for this one =)

I agree with Jeff Gran, the horse looks like he's about to take a dump with his tail up like that =)

Jacob Dankovchik   (Oct 07, 2005 at 01:35 GMT)
I dont care one bit about the models bein a tad off, I just want this code. I'd sell a kidney to get this working!

Robert Brower   (Oct 08, 2005 at 17:14 GMT)
Thanks Genesis.

You guys caught me in the middle of a move. I moved into a new condo and I'm getting hit with a lot of fires at work. I'm pretty happy with the pack thus far and super excited to be so close to being finished. Hang in there, I need more time to make it just right.

Robert

Aaron McGowan   (Oct 10, 2005 at 12:45 GMT)   Resource Rating: 5
Just awesome. Can't wait to pick it up. Will soon be part of the French and Indian War irregular warfare project (Blood of Nations) we've been working on (in secret, shhhh) for the past year.

Kim Ball   (Oct 26, 2005 at 19:19 GMT)   Resource Rating: 5
Over two weeks since anyone rattled any chains in this thread. (Hmmm. Maybe this post should have waited 'til the 31st?) Just wondering if there is any news. 'Cause I've got my credit card out.....

James F   (Nov 03, 2005 at 17:47 GMT)
Hi,
Any progress? What's the ETA?
Looking forward to rideable horses.
Thanks for making this available to Torque community.

Kim Ball   (Nov 16, 2005 at 23:18 GMT)   Resource Rating: 5
I know it looks funny, but the reason I've got my ear to the ground is to listen for the sound of approaching horses. Galloping Horse Pack horses! Only I've been stuck in this position for quite a while now, and still nothing to report.... Any news?

Robert Brower   (Nov 17, 2005 at 00:11 GMT)
Please hang in there a little longer. I am working on releasing it. If you have specific questions then I'll take them now. Thanks.

Robert

Jacob Dankovchik   (Nov 17, 2005 at 00:50 GMT)
Will I be able to use paypal? ;)

Sparkling   (Nov 17, 2005 at 01:16 GMT)
Hanging on the edge of a cliff looking down the craggy rock face into the darkness of the depths below... sure, I'll hang on. Considering the alternative, this rocky ledge looks mighty preferable! ;) He he he... Hope that pony comes with a rope tied to her saddle!

Rob Riddell   (Nov 29, 2005 at 16:05 GMT)
ready to buy this pack.

smiles . . .

Jaimi McEntire   (Dec 05, 2005 at 03:40 GMT)   Resource Rating: 5
Will this come with the source models, so we can retexture, reexport, etc?

Dieter Eichert   (Dec 09, 2005 at 17:57 GMT)
This is the kind of stuff we are waiting for. Sounds excellent. Is it possible to breed horses in TGE? Let me know if you would be able to ship your pack this year?!

Jacob Dankovchik   (Dec 11, 2005 at 13:29 GMT)
Something tells me this may not be comming for some time if at all.. He hasn't even been back online since his last post. And this entire plan is several months old.. I'm starting to be concerned.. :/

Robert Brower   (Dec 13, 2005 at 00:35 GMT)
Thanks for inquiring. My new job has me on the road a lot so I don't always have time to come here and make updates or work on the final touches to the pack. I can assure you that I am still interested in releasing this pack through GarageGames and that they are also thinking about the pack. Please hang in there until I can get the remaining things done.

Robert

Sparkling   (Dec 13, 2005 at 01:02 GMT)
We're still interested, hope you are able to get this finished up and available soon. I thought Jaimi's question was particularly valid, will we be able to re-texture, or revise the models in any way when we buy the kit? Thanks for making this available to us. Can't wait to see it!
-Sparkling

Robert Brower   (Dec 13, 2005 at 02:56 GMT)
To answer your question, just like other packs this pack contains all the art files so anything is possible.

Robert

Jaimi McEntire   (Dec 21, 2005 at 18:29 GMT)   Resource Rating: 5
Wow, that's great news. I sure am looking forward to this resource!

Sparkling   (Dec 21, 2005 at 20:14 GMT)
You know... this would be a GREAT Christmas Present for developers and hobbyists alike... *hint hint* =)

Eric Johnson   (Dec 24, 2005 at 19:29 GMT)
Amazing work! Looking forward to this!

Sparkling   (Mar 14, 2006 at 22:23 GMT)
Is it done yet?

Please say yes?

-Sparkling

Jaimi McEntire   (Mar 29, 2006 at 04:02 GMT)   Resource Rating: 5
Wow, more than a year has passed. How time flies! Still think this would be great - Any word on release, Robert?

James F   (Apr 24, 2006 at 05:42 GMT)
I have some questions about the status of the Horse Pack.
Contact me at fineas(at)prodigy.net

Sparkling   (Apr 24, 2006 at 13:36 GMT)
The pictures aren't even working in the announcement message. Maybe Robert gave up on this project. For being "almost done" it sure has been a long time since we've heard anything. *sigh*

Scott Kaine   (Jun 18, 2006 at 17:35 GMT)
Has there been any news on this? Im working on a game that uses a horse exclusively, any news?

Daniel Brown   (Jul 04, 2006 at 09:52 GMT)
I hate it when projects end up like this!

Stefan Beffy Moises   (Apr 16, 2007 at 06:51 GMT)
For anyone monitoring this, check this out!

Sparkling   (Jun 05, 2007 at 14:04 GMT)
Hey guys! He finished it!
http://www.3d-diggers.de/webshop/product_info.php?products_id=140

Have fun! Make more games!

-Sparkling
http://www.visionsgame.com

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