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| Name: | Tom Feni | ![]() |
|---|---|---|
| Date Posted: | Mar 06, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tom Feni |
Blog post
Well another update for my little game demo.. :)

added teams and did another pass over of the level, adding some organics and defining the team areas..
next I will finish the buildings and fine tune the terrain. then add CTF mode and add the flags..
then I will start on level 2.. :)
Game Demo
still around 22 mbs..
and dont go too far into the blue team base.. the ground is sort of missing.. :P
and if you havent implemented the team resource then you need to use "m" key to choose sides..
I will be adding player select in the start menu soon, just havent gotten that far yet.. :)
anyways.. enjoy.. I will try to update this weekly.. :)
tomfeni

added teams and did another pass over of the level, adding some organics and defining the team areas..
next I will finish the buildings and fine tune the terrain. then add CTF mode and add the flags..
then I will start on level 2.. :)
Game Demo
still around 22 mbs..
and dont go too far into the blue team base.. the ground is sort of missing.. :P
and if you havent implemented the team resource then you need to use "m" key to choose sides..
I will be adding player select in the start menu soon, just havent gotten that far yet.. :)
anyways.. enjoy.. I will try to update this weekly.. :)
tomfeni
Recent Blog Posts
| List: | 07/19/08 - The Adventures of Toby Turtle Updates 01/26/08 - The Adventures of Toby Turtle Demo 01/17/08 - The Adventures of TomFeni.. continued.. 01/02/08 - The Adventures of TomFeni 12/16/07 - Toby Turtle coming soon! 10/14/07 - Back to work: new outlook 06/20/07 - Toby Turtle News 05/22/07 - The Adventures of Toby Turtle Official Demo |
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Submit your own resources!| Sam M (Mar 06, 2006 at 21:25 GMT) |
With the gun, it would be awesome if the projectile emitter was actually at the muzzle point and not inside the gun. Fire randomly coming out of the middle of the gun doesn't make too much sense and the gun would look alot cooler when firing. Also i wouldn't make the damage radius on the explosions so big, the player shouldn't recieve damage if he or she shoots like 5 feet away. But if that's the way you want it that's fine.
Also i'm getting kind of slow framerates, it could be my computer but i'm just wondering if you're using any level of detail on your buildings/shapes. Setting it up so the further away you get from a building the less detail is in it could vastly improve your framerate.
Other than that I think it's really really cool and look forward to future updates.
| Tom Feni (Mar 06, 2006 at 21:48 GMT) |
The buildings and shapes are still under development so no lods yet, soon I will work on 2-3 lods for each building.
I will work on the damge radius and projectile explosions, right now I am stuck trying to implement the Team Based Character Selection (Post Game Connect)
everthing working but the player actually spawning.. kind of a bummer..
| Matt Vitelli (Mar 07, 2006 at 04:06 GMT) |
| Tom Bentz (Mar 07, 2006 at 06:41 GMT) |
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