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The Adventures of TomFeni
The Adventures of TomFeni
| Name: | Tom Feni | ![]() |
|---|---|---|
| Date Posted: | Jan 02, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tom Feni |
Blog post
My adventures with Toby Turtle :)
I have been working on a game idea for over a year now and learning all the way thru. I have to say I have a much better understanding of the whole game development from gui's to level design.
I started with a free player model that had no dsq's and basically was a animated turtle. I took it and compiled all the dsq's I thought I would need and then proceeded to add him to the starter.fps. He turned out to be as bigger then Kork! hehehe so I went in and resized him. which in turn caused issues on re-importing him back into torque. arms floating in weird spots and legs twisting up.
I then figured out how to resize him and import when I found out he was backwards.. Argghhh! what the heck. So I went back to milkshape and figured out how to turn him around and fix all the animations. So now I had a turtle that could walk.. Yay!
So I ran around for a while and then ran into the water, ughh what no swimming? so I went over to the forums and got the crouch prone swim animation code and compiled that in.. cool.. but the swim animation was wrong.. hmm.. So I went into the model again and I saw the swim animation.. added it and away I went, swimming all over..
Then I noticed when he was just sitting in one spot he was still swimming full bore.. Back to the drawing board.. slowed the swim animation down and made it more of a treading water animation..
so I made some test levels and added the coins from my old toons game. Then it hit me.. Turtle needs to pick up eggs not coins.. So I made a basic egg shape and gave it a green shell, and then decided to do a yellow one so I could have seperate eggs with different values..
I used the guis from the gpgt book for the scores and lives. which I didnt have code for. That was for later..
So now I had a player and an idea but not much else.. I had a hand full of textures that I took from the starter.fps and compiled it into a wad..
But it was what i was looking for.. So I pulled up my PSP 6.0 and started making my own by messing with the settings..
I made some box textures and made some levels out of box shapes. looked OK but wasnt what i was looking for. So I made some indoor maps with the same textures.. Still not right.. so I started from scratch again and designed levels using all the textures I had.. Looked ok but the textures I made looked off, so i pulled those and was back to the ones I got from the starter example.
So I started with creating 7 levels with different themes, I had the island main map. which had entrances to the castle, tunnel, and the mystery forest. I spent several months working on those and getting them looking fairly decent. Then I stopped and decided to work on the code side..
To be continued......
I have been working on a game idea for over a year now and learning all the way thru. I have to say I have a much better understanding of the whole game development from gui's to level design.
I started with a free player model that had no dsq's and basically was a animated turtle. I took it and compiled all the dsq's I thought I would need and then proceeded to add him to the starter.fps. He turned out to be as bigger then Kork! hehehe so I went in and resized him. which in turn caused issues on re-importing him back into torque. arms floating in weird spots and legs twisting up.
I then figured out how to resize him and import when I found out he was backwards.. Argghhh! what the heck. So I went back to milkshape and figured out how to turn him around and fix all the animations. So now I had a turtle that could walk.. Yay!
So I ran around for a while and then ran into the water, ughh what no swimming? so I went over to the forums and got the crouch prone swim animation code and compiled that in.. cool.. but the swim animation was wrong.. hmm.. So I went into the model again and I saw the swim animation.. added it and away I went, swimming all over..
Then I noticed when he was just sitting in one spot he was still swimming full bore.. Back to the drawing board.. slowed the swim animation down and made it more of a treading water animation..
so I made some test levels and added the coins from my old toons game. Then it hit me.. Turtle needs to pick up eggs not coins.. So I made a basic egg shape and gave it a green shell, and then decided to do a yellow one so I could have seperate eggs with different values..
I used the guis from the gpgt book for the scores and lives. which I didnt have code for. That was for later..
So now I had a player and an idea but not much else.. I had a hand full of textures that I took from the starter.fps and compiled it into a wad..
But it was what i was looking for.. So I pulled up my PSP 6.0 and started making my own by messing with the settings..
I made some box textures and made some levels out of box shapes. looked OK but wasnt what i was looking for. So I made some indoor maps with the same textures.. Still not right.. so I started from scratch again and designed levels using all the textures I had.. Looked ok but the textures I made looked off, so i pulled those and was back to the ones I got from the starter example.
So I started with creating 7 levels with different themes, I had the island main map. which had entrances to the castle, tunnel, and the mystery forest. I spent several months working on those and getting them looking fairly decent. Then I stopped and decided to work on the code side..
To be continued......
Recent Blog Posts
| List: | 11/30/08 - Another video 11/26/08 - New Game idea 08/16/08 - Toby Updates for August 07/27/08 - Instant Action Contest Entry 07/19/08 - The Adventures of Toby Turtle Updates 01/26/08 - The Adventures of Toby Turtle Demo 01/17/08 - The Adventures of TomFeni.. continued.. 01/02/08 - The Adventures of TomFeni |
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Submit your own resources!| Ramen-sama (Jan 02, 2008 at 09:24 GMT) |
| Tom Feni (Jan 02, 2008 at 10:02 GMT) |
The whole game will revolve around getting all the eggs back, while solving various puzzles.
I will post more in the next Blog :)
TomFeni
| Stephan (viKKing) Bondier (Jan 02, 2008 at 20:20 GMT) |
| Tom Feni (Jan 02, 2008 at 20:58 GMT) |
Want to add some links to the resources I added also.. next blog I think.. :) and some pics too..
TomFeni
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