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Plan for Max Robinson

Plan for Max Robinson
Name:Max Robinson
Date Posted:Oct 04, 2005
Rating:Not Rated
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Blog post
Just because the old one was rediculously old...

I'm currently working on:

- A little demo game/maybe larger project if things go well

- Shader-heavy visual effects like shockwaves and explosions for TSE
- Particle engine stuff for TSE
- Misc. stuff involving TSE that gets in my way when doing my demo

I just finished doing:

- Nearly full pathing implementation from scratch for TGE (precompiled nodemaps that can be saved & loaded, real time pathing done by the AIPlayer class)
- Converting over my old TGE project into TSE. Well, I am almost done with this :)
- Creating a sort of screen-ripple shockwave like in F.E.A.R with TSE, created in game by adding a datablock link to explosions when you want to.
- Implementing a lot of my old TGE particle things into TSE (decay {particleData chains} and colliding, alongside some of Mostlikely's additional particle emitter features like axial rotations)

Recent Blog Posts
List:10/04/05 - Plan for Max Robinson
01/29/03 - Plan for Max Robinson
10/12/02 - Plan for Max Robinson
09/15/02 - Plan for Max Robinson
08/28/02 - Plan for Max Robinson

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Chris \"C2\" Byars   (Nov 12, 2005 at 22:37 GMT)
Curious, what ever happened to this?

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