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Plan for Max Robinson
Plan for Max Robinson
| Name: | Max Robinson | ![]() |
|---|---|---|
| Date Posted: | Oct 04, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Max Robinson |
Blog post
Just because the old one was rediculously old...
I'm currently working on:
- A little demo game/maybe larger project if things go well
- Shader-heavy visual effects like shockwaves and explosions for TSE
- Particle engine stuff for TSE
- Misc. stuff involving TSE that gets in my way when doing my demo
I just finished doing:
- Nearly full pathing implementation from scratch for TGE (precompiled nodemaps that can be saved & loaded, real time pathing done by the AIPlayer class)
- Converting over my old TGE project into TSE. Well, I am almost done with this :)
- Creating a sort of screen-ripple shockwave like in F.E.A.R with TSE, created in game by adding a datablock link to explosions when you want to.
- Implementing a lot of my old TGE particle things into TSE (decay {particleData chains} and colliding, alongside some of Mostlikely's additional particle emitter features like axial rotations)
I'm currently working on:
- A little demo game/maybe larger project if things go well
- Shader-heavy visual effects like shockwaves and explosions for TSE
- Particle engine stuff for TSE
- Misc. stuff involving TSE that gets in my way when doing my demo
I just finished doing:
- Nearly full pathing implementation from scratch for TGE (precompiled nodemaps that can be saved & loaded, real time pathing done by the AIPlayer class)
- Converting over my old TGE project into TSE. Well, I am almost done with this :)
- Creating a sort of screen-ripple shockwave like in F.E.A.R with TSE, created in game by adding a datablock link to explosions when you want to.
- Implementing a lot of my old TGE particle things into TSE (decay {particleData chains} and colliding, alongside some of Mostlikely's additional particle emitter features like axial rotations)
Recent Blog Posts
| List: | 10/04/05 - Plan for Max Robinson 01/29/03 - Plan for Max Robinson 10/12/02 - Plan for Max Robinson 09/15/02 - Plan for Max Robinson 08/28/02 - Plan for Max Robinson |
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Submit your own resources!| Chris \"C2\" Byars (Nov 12, 2005 at 22:37 GMT) |
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