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Plan for Jim Rowley
Plan for Jim Rowley
| Name: | Jim Rowley | |
|---|---|---|
| Date Posted: | Apr 03, 2001 | |
| Rating: | 2.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jim Rowley |
Blog post
Plodding along
I guess there is just not enough time in the day... I've been so wrapped up in Tribes 2 and Black and White lately that I haven't spent as much time as I would like in trying to learn Direct3D programming. The more I learn about developing a full-scale 3D game the more daunting a project it seems. I guess as I progress over the next year or two I will probably document what I am learning in order to assist other indie developers in the future. Anyway, I definately know that I will want to get involved with a team or teams over the next year or two to help drive my learning curve. I've already heard from a couple of teams working on projects out there, but if you have a project and if you are looking for a part-time scripter or mod programmer, please let me know! I'm sure that it would help me dramatically to bounce ideas off other developers in the forums here as well. Its not that I can't program but structure and modularity is definately very important... COM programming or the like seems like it would be a very important aspect of development these days. By the way, have any of you other developers out there used the open-source engines that are posted here such as Crystal Space or the Nebula engine? What are your thoughts about these engines? Are any of them worthwhile for actual game development? The nebula engine in particular looks promising to me...
Recent Blog Posts
| List: | 05/30/04 - Plan for Jim Rowley 05/05/04 - Plan for Jim Rowley 03/17/03 - Plan for Jim Rowley 04/03/01 - Plan for Jim Rowley |
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2.5 out of 5


