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Plan for Cameron "frogger" Porter
Plan for Cameron "frogger" Porter
| Name: | Frogger | ![]() |
|---|---|---|
| Date Posted: | Apr 10, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Frogger |
Blog post
My chair
Anyone have one of those fancy chairs? The ones with the air support, lumbar support, foldable, on-the-get-goingable(sp?)? Well, it sucks to be me, cause' I have nearly *none* of those features, in fact I doubt it has any features at all, except that it is wood, yeah, WOOD. The wood isn't even smooth at the edges of the chair, its rough. It isn't even that pretty either. It looks like someone puked on it while making it (I wonder why). So, why would I be posibbly be talking about a lousy chair that I sit on? About modeling, Programming, anything? Well, My point may sound far fetched (as I can tell how you could think it was), but actually, it's not, it is very vital to a game. You see, when working on progamming, coding, scripting, etc., you most likely will get nothing done, because the complete uncomfortableness of the chair, and it will most likely cost you ideas (ex: what you wanted to implement into the game), and time. So, I plan on getting a new chair (wow, that's my first goal).
Now, lets move on to some more important things, like stuff about the progress of my game, which will most likely make you just click onto something else, besides actually LOOK at it (yes, i do it too :). Well, if anyof byou know anything about my current game, good for you, and if you don't, I'll give you some info. Adventure Racing 3D is (self explanatory) a racing adventure game. You just go to different "worlds (my version of missions) that you go to, woohoo, sounds really fun, right?
Lemme just show you some *EARLY* SS of AR3D:
www.geocities.com/projectwebgames/AR3D.PNG
Yeah, compared to all yall's games, it looks pretty basic, but it is just a start. Oh, and forget the other buttons on the left, I didn't delete them before I shot the pic. Also, if anyone can tell me how I can get the buttons to stay in the same place at different resolutions, It would make me happy.
Hopefully, I can get the graphics to look a little better later. Please comment on the screen, and tell me what you want to see in a racing game.
Thanks for listening to me jabber, but hey, it is a .plan.
See Ya
BYE!
Frogger
Now, lets move on to some more important things, like stuff about the progress of my game, which will most likely make you just click onto something else, besides actually LOOK at it (yes, i do it too :). Well, if anyof byou know anything about my current game, good for you, and if you don't, I'll give you some info. Adventure Racing 3D is (self explanatory) a racing adventure game. You just go to different "worlds (my version of missions) that you go to, woohoo, sounds really fun, right?
Lemme just show you some *EARLY* SS of AR3D:
www.geocities.com/projectwebgames/AR3D.PNG
Yeah, compared to all yall's games, it looks pretty basic, but it is just a start. Oh, and forget the other buttons on the left, I didn't delete them before I shot the pic. Also, if anyone can tell me how I can get the buttons to stay in the same place at different resolutions, It would make me happy.
Hopefully, I can get the graphics to look a little better later. Please comment on the screen, and tell me what you want to see in a racing game.
Thanks for listening to me jabber, but hey, it is a .plan.
See Ya
BYE!
Frogger
Recent Blog Posts
| List: | 04/20/06 - New stuff 01/01/06 - Stuff 03/20/05 - Plan for Idiot (Frogger) 12/01/04 - Plan for Cameron "Frogger" Porter 07/04/04 - Plan for Cameron "Frogger" Porter 04/10/04 - Plan for Cameron "frogger" Porter |
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Submit your own resources!| Davis Ray Sickmon, Jr (Apr 10, 2004 at 01:42 GMT) |
As for the game looking basic (I can't look at the picture - it's on Geocities and you're over on bandwidth usage), it's all gotta start somewhere!
| Frogger (Apr 10, 2004 at 02:33 GMT) |
| Ben Garney (Apr 10, 2004 at 02:34 GMT) |
| Davis Ray Sickmon, Jr (Apr 10, 2004 at 02:53 GMT) |
Where ya' livin' at now?
And if you mean 'lucky' because I'm spending all day programming games... well, my income level for the last two weeks is nearly nill. But I've got customers paying up here shortly, and stuff like that - just that income fluxuates horribly at times.
| John Connell (Apr 10, 2004 at 03:26 GMT) |
| Frogger (Apr 10, 2004 at 04:07 GMT) |
@Davis: I live in north Dallas (near the Amped Labs and Game Beavers crew, although I haven't met them)
oh, and yeah, now I know where your talkin' about. I lived near Kellogg on 143 st.
@Connell: I'll look into them. I think I found their site: http://www.ikea.ca/
Edited on Apr 10, 2004 04:09 GMT
| Davis Ray Sickmon, Jr (Apr 10, 2004 at 05:10 GMT) |
| Paul Dana (Apr 10, 2004 at 18:00 GMT) |
| Dylan Sale (Apr 11, 2004 at 09:31 GMT) |
I agree with Paul, Davis :D
As for the picture, you just have to copy and paste it into a new browser window because geocities doesn't allow external linking of pictures.
Edited on Apr 11, 2004 09:32 GMT
| Davis Ray Sickmon, Jr (Apr 11, 2004 at 09:36 GMT) |
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