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Plan for Shaun Vantuil

Plan for Shaun Vantuil
Name:Shaun Vantuil 
Date Posted:Sep 19, 2001
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Blog post
Where does one start?
With so much to do, where does one start? Our game is more or less going to be a sci-fi tank sim, but the vehicle physics are screwed at the moment. Wheeled vehicles are un-driveable at higher speeds, and now Im having troubles with the hover vehicles. And since I am so poor at math/physics I wouldn't even know where to start. I wonder if anyone else is working on fixing the physics code? I read a thread about this, and TimG said that Dynamix screwed the code when he left.

Well, I figure I'll start working on other things for now then. I'm currently working on some aspects of the interface (although Im sure alot of that will change as the game progresses). I'm also working on the mission editor, but Im having problems now with the terraformer not loading my texture .dml's or textures. Are .dml's even working? I know some of it has to do with the hard coded paths, but Im working on those. LabRat posted a nice list in the bugs forum a while back, so I'll look into those.

I guess if I get this working, I'll get started on some player scripting, such as spawning AS a tank instead of a player, and try doing some basics there. I heard that the projectile code is fubar/non-existant in this release. Bummer. :P


Im going to be taking a math course at GameInstitute.com soon I think. I'll need that if I wanna even LOOK at the physics code.


As for everything else... Im keping the Jeep until spring. By then I should have enough paid off that selling it will be easier. But I'm looking for a better job also. I just got a call from an electrical company, so Im gonna call back for an interview right now. :) Wish me luck.

[Hk]deRost
"Blarf to the people!"

Recent Blog Posts
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09/19/01 - Plan for Shaun Vantuil
08/15/01 - Plan for Shaun Vantuil

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