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Watch your Head

Watch your Head
Name:Shaun Vantuil 
Date Posted:Feb 28, 2007
Rating:3.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Shaun Vantuil

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I've put my GLSL project aside indefinitely. Partly because I just wanted to see how hard it would be to do (moderate difficulty for a noob like me), and partly because of Alex's Modernization Kit.

Instead I started a new project, one that will hopefully add a new dynamic to the gaming experience in Torque. Head tracking is nothing new, and I think a few people in the Garage Games community have done some development with the TrackIR system.

Essentially, this is a wrapper DLL that I put together with the help of NaturalPoint. It's mostly plug-n-play into Torque. All thats needed is to add a couple files into your project, add a call to initialize it, and apply the data into whatever you want. Not bad for a noob, especially one with no DLL experience. :)

Google Video of the starter.racing implementation.

I need to cleanup the code a bit, document it, and get approval from NaturalPoint. Then I think this will be a resource... pretty soon. :)

Recent Blog Posts
List:02/28/07 - Watch your Head
01/03/07 - GLSL and... stuff
02/03/02 - Plan for Shaun Vantuil
09/19/01 - Plan for Shaun Vantuil
08/15/01 - Plan for Shaun Vantuil

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Brian \\\"Cybore\\\" Smith   (Feb 28, 2007 at 03:05 GMT)
Cool stuff Shaun!

Alex Scarborough   (Feb 28, 2007 at 04:18 GMT)
Dude, that's awesome!

Nick Wagner   (Feb 28, 2007 at 05:53 GMT)   Resource Rating: 3
very cool!

Frank Carney   (Feb 28, 2007 at 06:11 GMT)
Very cool, it adds a depth of interactivity I have not seen before.

Stephan (viKKing) Bondier   (Feb 28, 2007 at 22:39 GMT)
Thats is excellent!

Marc Stachel   (Jul 28, 2007 at 22:04 GMT)
awesome stuff man!

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