Previous Blog Next Blog
Prev/Next Blog
by date

Building with Visual C++ 2008

Building with Visual C++ 2008
Name:Tyler Starke 
Date Posted:Mar 08, 2008
Rating:3.5 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Tyler Starke

Blog post
Here is my step by step guide to building the SDK with Visual C++ 2008.

#1. Open the VS2005 Solution with Visual C++ 2008
#2. Change the Working Directory of Torque Demo to '../example' for the Release and Debugging options.
#3. Clean the Solution
#4. Debug the Solution
#5. Build the Solution

This should work 100%.

Submit ResourceSubmit your own resources!

J.P. Berry   (Mar 08, 2008 at 01:53 GMT)
Check your example directory. torqueDemo.exe, or torqueDemo_DEBUG.exe for the Debug version.

Ramen-sama   (Mar 08, 2008 at 02:22 GMT)
why did you feel the need to change the working directory?

if you installed to c:\Torque
then the exe would be found in c:\torque\example\

Tyler Starke   (Mar 08, 2008 at 03:53 GMT)   Resource Rating: 4
Hrm??? I thought the software was a little different then the DEBUG version. I had that from the beginning. I have created GUI's and while they may not have worked - I cannot load a GUI to edit it again.

I also thought the world editor was going to have a few more features in it then the Demo_DEBUG version offers.

Is that really the whole toolset?

David Montgomery-Blake   (Mar 08, 2008 at 17:04 GMT)
It is a demonstration that you are compiling. There are not any features hidden from people who download the demo that they have to compile to find once the source is available. That way they can take the game they've been prototyping in the "demo" while evaluating the engine and put it in. It also gived them a chance to see what resources might benefit their design and which they would have to add to the engine (which is the impetus for purchasing the license beyond the ability to release their work into the wild).

What did you think would be coming with it that is not there?

Tyler Starke   (Mar 08, 2008 at 21:45 GMT)   Resource Rating: 4
I sent you an email, David. I don't feel like answering the question twice.

You must be a member and be logged in to either append comments or rate this resource.