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Plan for David Loomis

Plan for David Loomis
Name:David Loomis 
Date Posted:Sep 24, 2004
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Blog post
Dreams....
Seems Gearo the Hero is on a super-long hiatus. Haven't heard from anybody in forever. Been sending mails and such to people trying to pick things back up... I guess a couple of weeks go by (work travel, hurricanes) and everything is missing.

So, Current Plan:

1. Get Involved with any game project at all.... and hope it doesn't die. I am a highly motivated person and I am sick to death of this empty crap. I want to finish something with other talented people! I know this is possible, I have seen it before!

2. I have decided to concatenate my portfolio into a single project, which will be a few minutes long short film that incorporates every single one of my talents, and alot of my current work.
a. storyboard
b. this comes later

Someone! You've seen Gearo! You love it! You can work with me, just ask!!!! I beg you!
I hesitate to even say this, but hopefully it'll spark some fear into the old members.... I'm thinking of taking Gearo completely, and trying to put together a brand new team with only me left over. Everyone else has their commitments and I respect that, I just need to see Gearo get done too.

-David

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Ian Roach   (Sep 24, 2004 at 02:07 GMT)
Hey david. Sorry to hear about gearo. I remember seeing the last snapshot and was very impressed.

Anyway ive sent you an email about joining other projects so hope to hear from you soon.

Josh Williams   (Sep 24, 2004 at 09:14 GMT)
Ah man, Gero looked very cool. I hope you can get it finished up. How far along is it, code and content-wise?
Edited on Sep 24, 2004 09:14 GMT

Vernon Finch   (Sep 24, 2004 at 11:36 GMT)
Gearo the Hero looked cool.

I think you could attract new members with what you have, but I'm not sure exactly what sort of agreements you have with the other contributors in regards to who owns the content etc.

Too good a project to just let die though I think.

Jay Barnson   (Sep 24, 2004 at 12:41 GMT)
Gah! I was looking forward to that one, and wondering when it was going to be completed.

Looks like never is a real possibility :(

David Montgomery-Blake   (Sep 24, 2004 at 13:12 GMT)
Man, I wish I had the time because that was one title I was really looking forward to.

*edit: spelling. DAMN THESE HANDS!!!
Edited on Sep 24, 2004 15:55 GMT

David Loomis   (Sep 24, 2004 at 23:09 GMT)
You guys, I won't let Gearo die. And philosphically, the other main guy who *owns* Gearo with me would let me finish it. As far as how far along it is... less than 3 weeks of work by me could see a completed level 1 (aka demo) but there is *no* code. Well, very little. There might be a little melee system in it, but I'm not sure about that, and I don't have it, which means it's as good as doesn't exist. : /

Again, I can't let this game die, as we've put a massive amount of time and effort into it already (the story is planned for 2 as well).

We'll see where that goes, but in the meantime, I'm going to work on other things, I think.

-David

Chris Haigler   (Sep 25, 2004 at 03:13 GMT)
How much code (not counting scripts) would be needed? Would we be looking at major engine changes?

I'd certainly be willing to help. Gearo seems like a great idea and it's definintely a game I could see myself getting excited about.

fireVein   (Sep 25, 2004 at 05:10 GMT)
Yeah, I was looking forward to Gearo as well. I really hope you can get the project up and running again. Good luck.

-Jase

David Loomis   (Sep 25, 2004 at 16:08 GMT)
Well, I don't know that there would have to be much engine change at all.
In fact the point of gearo was to be light on coding and heavy on the art... we were two artists looking for what amounted to a portfolio piece (at least) with thoughts of commercializing it if we could get it off the ground.

So as it turns out, there's alot of models, textures, and layout, but not alot of code. So I can make awesome screenshots...

Almost everything we were trying to do could be done in script. Our programmer was originally trying to adapt the melee system from realm wars but that seems like overkill. We really just wanted to play a few sword animations, and have the enemy react based on the type of swing.

Otherwise, here's what Gearo needs, and maybe somebody more versed could tell me:

*AI, Database
some way to keep track of a few different stats over a fairly large number of monsters
three of four state AI with pathing
a super-simple faction system
in-editor spawning, with state selection
5 or 6 items

*Player
a way to change the idle stance per-mission
particle emitters on the player, or player spawned objects
some collision for a shield block
some way to get arrows sticking in the shield
no attack while running
walk/sneak/run with corresponding anims
3 item inventory
tiny tiny magic attack system

I'd say it doesn't need the lighting pack, but I would like it.

Some other things that would be nice, but that I couldn't even begin to ever hope for would be:

some kind of 2D cutscene system (a scripted camera fake-out in an actual mission?)
a mine-cart ride

I'll update this list if I remember something else.

Chris Haigler   (Sep 25, 2004 at 17:21 GMT)
Certainly sounds doable. Most of the above could be achieved via scripts.

The AI system may be the trickiest part, depending on how in-depth it has to be. I suppose it'd be possible build off of the basic waypoint system that already exists.

A cutscene system shouldn't be overly difficult to implement. I take it 2D means a series of static images depicting what's going on?

David Loomis   (Sep 25, 2004 at 18:05 GMT)
The AI would be like:

go to player
melee
range
follow path
patrol
run

And for the cutscene, yes 2D, but with maybe pan/scroll capabilites, and the barest amount of animation

I wouldn't mind scaling back most of this, just to have it working even prototypically.
Edited on Sep 25, 2004 18:07 GMT

Chris Haigler   (Sep 26, 2004 at 21:25 GMT)
Interesting. Perhaps we could continue discussing this via email? I'd definitely like to help out.

Chris Haigler   (Sep 28, 2004 at 16:45 GMT)
Or not?

David Loomis   (Sep 28, 2004 at 22:54 GMT)
Sorry, anyone who's tried to contact me. I've just gone through a hurricane and I'll get back with you tonight, I hope.

Chris, give me an email, please. My email is on my profile page. Thanks.
Edited on Sep 28, 2004 23:00 GMT

Chris Haigler   (Sep 28, 2004 at 23:07 GMT)
A hurricane would definitely explain the late response! Hope everything turns out alright David.

I'll be sure to send you an email.

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