by date
Plan for David Loomis
Plan for David Loomis
| Name: | David Loomis | |
|---|---|---|
| Date Posted: | Sep 24, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for David Loomis |
Blog post
Dreams....
Seems Gearo the Hero is on a super-long hiatus. Haven't heard from anybody in forever. Been sending mails and such to people trying to pick things back up... I guess a couple of weeks go by (work travel, hurricanes) and everything is missing.
So, Current Plan:
1. Get Involved with any game project at all.... and hope it doesn't die. I am a highly motivated person and I am sick to death of this empty crap. I want to finish something with other talented people! I know this is possible, I have seen it before!
2. I have decided to concatenate my portfolio into a single project, which will be a few minutes long short film that incorporates every single one of my talents, and alot of my current work.
a. storyboard
b. this comes later
Someone! You've seen Gearo! You love it! You can work with me, just ask!!!! I beg you!
I hesitate to even say this, but hopefully it'll spark some fear into the old members.... I'm thinking of taking Gearo completely, and trying to put together a brand new team with only me left over. Everyone else has their commitments and I respect that, I just need to see Gearo get done too.
-David
So, Current Plan:
1. Get Involved with any game project at all.... and hope it doesn't die. I am a highly motivated person and I am sick to death of this empty crap. I want to finish something with other talented people! I know this is possible, I have seen it before!
2. I have decided to concatenate my portfolio into a single project, which will be a few minutes long short film that incorporates every single one of my talents, and alot of my current work.
a. storyboard
b. this comes later
Someone! You've seen Gearo! You love it! You can work with me, just ask!!!! I beg you!
I hesitate to even say this, but hopefully it'll spark some fear into the old members.... I'm thinking of taking Gearo completely, and trying to put together a brand new team with only me left over. Everyone else has their commitments and I respect that, I just need to see Gearo get done too.
-David
Recent Blog Posts
| List: | 05/17/05 - Plan for David Loomis 09/24/04 - Plan for David Loomis 03/12/04 - Plan for David Loomis 02/19/03 - Plan for David Loomis |
|---|
Submit your own resources!| Ian Roach (Sep 24, 2004 at 02:07 GMT) |
Anyway ive sent you an email about joining other projects so hope to hear from you soon.
| Josh Williams (Sep 24, 2004 at 09:14 GMT) |
Edited on Sep 24, 2004 09:14 GMT
| Vernon Finch (Sep 24, 2004 at 11:36 GMT) |
I think you could attract new members with what you have, but I'm not sure exactly what sort of agreements you have with the other contributors in regards to who owns the content etc.
Too good a project to just let die though I think.
| Jay Barnson (Sep 24, 2004 at 12:41 GMT) |
Looks like never is a real possibility :(
| David Montgomery-Blake (Sep 24, 2004 at 13:12 GMT) |
*edit: spelling. DAMN THESE HANDS!!!
Edited on Sep 24, 2004 15:55 GMT
| David Loomis (Sep 24, 2004 at 23:09 GMT) |
Again, I can't let this game die, as we've put a massive amount of time and effort into it already (the story is planned for 2 as well).
We'll see where that goes, but in the meantime, I'm going to work on other things, I think.
-David
| Chris Haigler (Sep 25, 2004 at 03:13 GMT) |
I'd certainly be willing to help. Gearo seems like a great idea and it's definintely a game I could see myself getting excited about.
| fireVein (Sep 25, 2004 at 05:10 GMT) |
-Jase
| David Loomis (Sep 25, 2004 at 16:08 GMT) |
In fact the point of gearo was to be light on coding and heavy on the art... we were two artists looking for what amounted to a portfolio piece (at least) with thoughts of commercializing it if we could get it off the ground.
So as it turns out, there's alot of models, textures, and layout, but not alot of code. So I can make awesome screenshots...
Almost everything we were trying to do could be done in script. Our programmer was originally trying to adapt the melee system from realm wars but that seems like overkill. We really just wanted to play a few sword animations, and have the enemy react based on the type of swing.
Otherwise, here's what Gearo needs, and maybe somebody more versed could tell me:
*AI, Database
some way to keep track of a few different stats over a fairly large number of monsters
three of four state AI with pathing
a super-simple faction system
in-editor spawning, with state selection
5 or 6 items
*Player
a way to change the idle stance per-mission
particle emitters on the player, or player spawned objects
some collision for a shield block
some way to get arrows sticking in the shield
no attack while running
walk/sneak/run with corresponding anims
3 item inventory
tiny tiny magic attack system
I'd say it doesn't need the lighting pack, but I would like it.
Some other things that would be nice, but that I couldn't even begin to ever hope for would be:
some kind of 2D cutscene system (a scripted camera fake-out in an actual mission?)
a mine-cart ride
I'll update this list if I remember something else.
| Chris Haigler (Sep 25, 2004 at 17:21 GMT) |
The AI system may be the trickiest part, depending on how in-depth it has to be. I suppose it'd be possible build off of the basic waypoint system that already exists.
A cutscene system shouldn't be overly difficult to implement. I take it 2D means a series of static images depicting what's going on?
| David Loomis (Sep 25, 2004 at 18:05 GMT) |
go to player
melee
range
follow path
patrol
run
And for the cutscene, yes 2D, but with maybe pan/scroll capabilites, and the barest amount of animation
I wouldn't mind scaling back most of this, just to have it working even prototypically.
Edited on Sep 25, 2004 18:07 GMT
| Chris Haigler (Sep 26, 2004 at 21:25 GMT) |
| Chris Haigler (Sep 28, 2004 at 16:45 GMT) |
| David Loomis (Sep 28, 2004 at 22:54 GMT) |
Chris, give me an email, please. My email is on my profile page. Thanks.
Edited on Sep 28, 2004 23:00 GMT
| Chris Haigler (Sep 28, 2004 at 23:07 GMT) |
I'll be sure to send you an email.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


