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Flocking to the Right Path
Flocking to the Right Path
| Name: | Eric Armstrong | ![]() |
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| Date Posted: | Jul 06, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Eric Armstrong |
Blog post
So I worked on getting path finding and flocking into By Mine Own Hand. They both went in very well, thanks to the flocking code in Advanced 3D Game Programming All in One, and Phil Shenk's path finding extension to TGB.
Really, the only thing I have left to do is the player movement and setting up the collision groups. Once those two tasks are taken care of, I can start to build the first level and getting the real game play elements in. Once I start on that, I'll get some screen shots of my amazing programmer art.
As always, you can read more about the development of By Mine Own Hand at my dev. blog.
Really, the only thing I have left to do is the player movement and setting up the collision groups. Once those two tasks are taken care of, I can start to build the first level and getting the real game play elements in. Once I start on that, I'll get some screen shots of my amazing programmer art.
As always, you can read more about the development of By Mine Own Hand at my dev. blog.
Recent Blog Posts
| List: | 07/22/08 - Lots o Stuff 12/19/06 - Long Time No Blog 07/06/06 - Flocking to the Right Path 06/26/06 - Trihex Software Finally Gets Going |
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Submit your own resources!| Mark McCoy (Jul 07, 2006 at 05:44 GMT) |
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