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Heading into the Home Stretch
Heading into the Home Stretch
| Name: | Scott Hsu-Storaker | |
|---|---|---|
| Date Posted: | May 21, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Scott Hsu-Storaker |
Blog post
I was originally planning on posting this plan during a weekday like I normally do, but I am afraid if I wait any longer I would have to change the title of the plan to "Crossed the Finish Line". Let me explain.
At the end of last summer I started up two big projects. One, the creation of a free game asset content pack, you may be familiar with if you've read my previous plans or if you just look below and see the image I have included. The other, one very close to my heart and dominating most of my time these days, you may be less familiar with unless you have been reading our blog or have communicated with me directly. My third child is due in a matter of days. I am excited and nervous and more than a little tired already.
On both of these things, we have hit the home stretch. For my wife and I, we are so very close to the finish line. So close in fact that we thought the baby might arrive last night. I've noticed that there has been a common theme here on GG the past few weeks of lots of babies arriving on the scene. So, I won't belabor the point any longer and move on to something that will probably interest all of you more -- the update on our game related projects. At the Low Poly Cooperative we've been hard at work making progress on finishing up our first complete pack of game assets. I thought I would take the opportunity now, as we head into the home stretch and before my time is completely taken up with a new baby, to show you what we've been working on recently. Last week I uploaded a major updated release of our Gilman Street work-in-progress pack. This will probably be the last WIP file before we release the final files, which is still scheduled for August 12th. This file now includes all of the final 40 unwrapped models, 12 of which are fully textured and in multiple formats including DTS format. There are also another 8 textures that are currently close to being completed. Here is an image featuring a few of the latest complete models -- all of the shots were taken from the basic Torque Show Tool.

As always, these images are free for you to use in your game as long as you follow the simple rules of the Creative Commons Attribution license included in the downloadable file, which you can find in the sidebar on our main page. Although the images above feature work from only me and Yaniv Pe'Er, I would also like to again thank all the other contributors who have taken part in the fun of creating this pack and the other items we have worked on:
Evan Tann
Emily Huffman
Khaine
Terrence M
Tom Perkins
Yaniv Pe'Er
And a few anonymous contributors
I'll see you all after the baby arrives and after I get a little sleep.
Stay free.
Scott
At the end of last summer I started up two big projects. One, the creation of a free game asset content pack, you may be familiar with if you've read my previous plans or if you just look below and see the image I have included. The other, one very close to my heart and dominating most of my time these days, you may be less familiar with unless you have been reading our blog or have communicated with me directly. My third child is due in a matter of days. I am excited and nervous and more than a little tired already.
On both of these things, we have hit the home stretch. For my wife and I, we are so very close to the finish line. So close in fact that we thought the baby might arrive last night. I've noticed that there has been a common theme here on GG the past few weeks of lots of babies arriving on the scene. So, I won't belabor the point any longer and move on to something that will probably interest all of you more -- the update on our game related projects. At the Low Poly Cooperative we've been hard at work making progress on finishing up our first complete pack of game assets. I thought I would take the opportunity now, as we head into the home stretch and before my time is completely taken up with a new baby, to show you what we've been working on recently. Last week I uploaded a major updated release of our Gilman Street work-in-progress pack. This will probably be the last WIP file before we release the final files, which is still scheduled for August 12th. This file now includes all of the final 40 unwrapped models, 12 of which are fully textured and in multiple formats including DTS format. There are also another 8 textures that are currently close to being completed. Here is an image featuring a few of the latest complete models -- all of the shots were taken from the basic Torque Show Tool.

As always, these images are free for you to use in your game as long as you follow the simple rules of the Creative Commons Attribution license included in the downloadable file, which you can find in the sidebar on our main page. Although the images above feature work from only me and Yaniv Pe'Er, I would also like to again thank all the other contributors who have taken part in the fun of creating this pack and the other items we have worked on:
Evan Tann
Emily Huffman
Khaine
Terrence M
Tom Perkins
Yaniv Pe'Er
And a few anonymous contributors
I'll see you all after the baby arrives and after I get a little sleep.
Stay free.
Scott
Recent Blog Posts
| List: | 11/09/06 - Hit the Lights -- Our First Free Content Pack is Done 07/31/06 - Happy Birthday To Us 05/21/06 - Heading into the Home Stretch 03/08/06 - How to Grow An Artists' Collective 02/01/06 - A Little Help, A Little Help. 01/10/06 - The Thousander Club -- A Challenge to All of You 01/03/06 - The Low Poly Cooperative is Turning 5 |
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Submit your own resources!| Tom Eastman (Eastbeast314) (May 21, 2006 at 15:53 GMT) |
| John Rockefeller (May 21, 2006 at 17:01 GMT) |
| Paul /*Wedge*/ DElia (May 21, 2006 at 19:27 GMT) Resource Rating: 5 |
| Scott Hsu-Storaker (May 21, 2006 at 22:57 GMT) |
@Eastbeast314 -- If someone had told me two years ago that someone would compare my art to WoW I would have said, "Nuh-uh". Thanks for your assessment of the style -- we have very consciously aimed for that level of features and detail. It's hard enough to do a great job on the basics that we have avoided doing fancier things like normal maps and such.
@John -- I'm glad someone noticed. I realized when I was working on it that I didn't want to use the actual address from my source photo so I had to come up with something.
@Paul -- I am very lucky to have been able to work alongside some skilled and enthusiastic artists, and Yaniv is the newest one of those. Kudos to him. The funny thing is that he created two versions of the texture and he refers to this one as the "gore" version.
Scott
| Justin Kovac (May 22, 2006 at 00:48 GMT) |
| Scott Hsu-Storaker (May 22, 2006 at 18:18 GMT) |
| Jesse (Midhir) Liles (May 22, 2006 at 22:11 GMT) |
| Nick Wilson (May 23, 2006 at 07:21 GMT) |
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