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The little things... (Lore: Aftermath)
The little things... (Lore: Aftermath)
| Name: | Adrian Wright | ![]() |
|---|---|---|
| Date Posted: | Apr 08, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Adrian Wright |
Blog post
So as many of you know who make video games alot of features always end up on the "if we have time" list.
in our upcoming IA release Lore: Aftermath we have had many things that have went onto this list, but with a little extra time here during our closed beta (www.loreaftermath.com/phpBB3 if you are interested). we have had time to go back and put in a couple things that had been left on the cutting room floor.
One of the things I didn't like about the original game was the fact that my MAV got stopped by a tree, very frustrating to me. So in the new game with the MAVs about 3 times the size as the first game, we really didn't want little things like trees to be a issue. Unfortunately, because of time and budget considerations up front our decision was to have treeless environments :(
As this item was at the top of my list of "if we have time" items Tim (Tim Newel - senior programmer) made a need little modification to the fxshapereplicator so I could add blowmeups in mass:
www.youtube.com/watch?v=IDJqYW3zeAA
I don't post alot, but its the little things that get me geeked.
in our upcoming IA release Lore: Aftermath we have had many things that have went onto this list, but with a little extra time here during our closed beta (www.loreaftermath.com/phpBB3 if you are interested). we have had time to go back and put in a couple things that had been left on the cutting room floor.
One of the things I didn't like about the original game was the fact that my MAV got stopped by a tree, very frustrating to me. So in the new game with the MAVs about 3 times the size as the first game, we really didn't want little things like trees to be a issue. Unfortunately, because of time and budget considerations up front our decision was to have treeless environments :(
As this item was at the top of my list of "if we have time" items Tim (Tim Newel - senior programmer) made a need little modification to the fxshapereplicator so I could add blowmeups in mass:
www.youtube.com/watch?v=IDJqYW3zeAA
I don't post alot, but its the little things that get me geeked.
Recent Blog Posts
| List: | 04/08/08 - The little things... (Lore: Aftermath) 12/21/07 - Lore: Invasion now FREE!!! and whats to come.... 10/04/07 - Can a Indie make it? a little MGT history. 05/01/07 - The last year in review - post #2 (alot photos) 05/01/07 - The last year in review - post #1 03/31/06 - Dark Horizons RPG Release 03/12/06 - A new Era in Sci-fi RPG 02/27/06 - The little things... |
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Submit your own resources!| Thijs Sloesen (Apr 08, 2008 at 21:10 GMT) |
| Thak (Apr 09, 2008 at 17:18 GMT) |
| Jeremy Alessi (Apr 10, 2008 at 06:28 GMT) |
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