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Alpha Release 3.1 and first playable Demo
Alpha Release 3.1 and first playable Demo
| Name: | Richard Elswick | ![]() |
|---|---|---|
| Date Posted: | Dec 27, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Richard Elswick |
Blog post
Well we have finished our Demo and so far it is looking good!
We have a complete level for the player to work through, get introduced to the story, make it through a complete day. The player finds out that there is a pretty big world out there to be explored. There are about 3 minigames as part of the demo. There is quite a bit of tweaking still needed to be at a point I would feel confortable in releasing as a general downloadable demo, but overall things are looking good.
Basically our initial cut at the game is done and now we just need to expand on the fun side of the game as well as improving the serious aspect in several ways. We also need to flesh out the rest of the art assets and the world, so that it feels fuller and a bit more real. This will be the hardest aspect as we don't have a bunch of artists and animators on the team.
Some items I am looking to add...
- a cut scene at the begining to help set the storty.
- possibly some video play backs, whereby each homeless person that tells their story could actually be an interview with someone that is homeless and maybe even someone that once was homeless (other npcs).
- some additional minigame type stuff to introduce more fun aspects. Right now everything is done in 3D, but something like searching for bottles in trash shouldn't necessarily be shown in 3D. Think of how fishing works in most MMOs.
- improved level design and AI actions.
- a linux executable for testing
- we also need to expand upon the story and full game aspect, so that it becomes more fleshed out.
enough for now, if your interested in testing the Alpha stages, send me an email and let me know.
Rich
We have a complete level for the player to work through, get introduced to the story, make it through a complete day. The player finds out that there is a pretty big world out there to be explored. There are about 3 minigames as part of the demo. There is quite a bit of tweaking still needed to be at a point I would feel confortable in releasing as a general downloadable demo, but overall things are looking good.
Basically our initial cut at the game is done and now we just need to expand on the fun side of the game as well as improving the serious aspect in several ways. We also need to flesh out the rest of the art assets and the world, so that it feels fuller and a bit more real. This will be the hardest aspect as we don't have a bunch of artists and animators on the team.
Some items I am looking to add...
- a cut scene at the begining to help set the storty.
- possibly some video play backs, whereby each homeless person that tells their story could actually be an interview with someone that is homeless and maybe even someone that once was homeless (other npcs).
- some additional minigame type stuff to introduce more fun aspects. Right now everything is done in 3D, but something like searching for bottles in trash shouldn't necessarily be shown in 3D. Think of how fishing works in most MMOs.
- improved level design and AI actions.
- a linux executable for testing
- we also need to expand upon the story and full game aspect, so that it becomes more fleshed out.
enough for now, if your interested in testing the Alpha stages, send me an email and let me know.
Rich
Recent Blog Posts
| List: | 03/12/08 - GDC 2008 and Beta of SSD 02/29/08 - Intro Cut Scene - sets the stage for the Street Smart Detroit game. 01/17/08 - GDC and new screenshots of SSD 12/27/07 - Alpha Release 3.1 and first playable Demo 11/01/07 - Prototype Release 1 (interal) has passed and.... 10/22/07 - Alpha Release 1 coming up! 10/06/07 - First post more or less here on GG 10/03/07 - Exporter for Torque - DeleD 3D Editor |
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Submit your own resources!| Andy Hawkins (Dec 27, 2007 at 22:06 GMT) |
Edited on Dec 27, 2007 22:06 GMT
| Kevin Dunn (Dec 28, 2007 at 01:18 GMT) |
| Donald \"Yadot\" Harris (Dec 28, 2007 at 03:52 GMT) |
| Stephan (viKKing) Bondier (Dec 28, 2007 at 08:25 GMT) |
Quote:
There is quite a bit of tweaking still needed to be at a point I would feel confortable in releasing as a general downloadable demo, but overall things are looking good.
@Donald: well 0.31 would sound better, but why not Alpha 3.1?
Keep up the good work on this game Richard.
| Donald \"Yadot\" Harris (Dec 28, 2007 at 16:28 GMT) |
| Dallin Wellington (Dec 29, 2007 at 03:12 GMT) |
| Andy Hawkins (Dec 29, 2007 at 03:34 GMT) |
But yeah the number is wrong - the release candidate should build to 1.0 for it's first iteration into public / developer space. Version 1.0 is the one people pay for.
| Pesto126 (Dec 30, 2007 at 19:40 GMT) |
| Andy Hawkins (Dec 30, 2007 at 22:56 GMT) |
| Richard Elswick (Jan 07, 2008 at 19:27 GMT) |
I am sorry about that, I would prefer to keep it with the version naming convention you all mention and as we go to Beta and other versions we will keep it as such, but for now, I am going to leave it and call it good. Only one person shot me an email about running the demo.
I will get it up for a general test for you all that are providing feedback to me, after all it is only a tech (in the gameplay style of how the rest of the game might be) demo right now. Stay tuned to the .plan.
I also took a look at what it might take to get the game to run in Linux and I am not sure it is even worth the trouble.
Also a bit of good news, 3 of the students working on the game have said they will continue to assist us! yah!
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