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Plan for David Franson
Plan for David Franson
| Name: | David Franson | |
|---|---|---|
| Date Posted: | Jul 23, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for David Franson |
Blog post
Create game development books.
Yes, there are a good few dozen game dev books out there. For the most part, they are highly specialized. My goal is to create books that cover subject matter in-depth. My currently published books are "2D Artwork and 3D Modeling for Game Artists" where I cover object and character modeling, skinning, tons of general texturing, game setup for the character and export to the Torque engine. My second book, "The Dark Side of Game Texturing," is ALL about creating cool textures for games. Not much on skinning (only two simple examples) but that book is my favorite so far. All color. If you can create the textures in that book you can create ANY texture, literally.
My third book is in progress, called "Game Character Design Complete Using 3DS Max 8 and Photoshop CS2." This will cover every single thing you need to know about creating a cool game character using these programs, then exporting them to a few of the most popular game engines on the market. In fact, all you have to do is read up on a game's SDK to learn the setup info for the character and you're set. Granted, these programs are expensive, but let me tell you: if you plan on joining ANY game company that pays a regular salary, there's a 99% guarantee that they'll want you to be able to use Max and Photoshop, or Maya (2nd choice). Yes, you can accomplish modeling and texturing using cheap programs, but that will take forever! Better to fork over the cash if you're serious and get the good software.
-David
My third book is in progress, called "Game Character Design Complete Using 3DS Max 8 and Photoshop CS2." This will cover every single thing you need to know about creating a cool game character using these programs, then exporting them to a few of the most popular game engines on the market. In fact, all you have to do is read up on a game's SDK to learn the setup info for the character and you're set. Granted, these programs are expensive, but let me tell you: if you plan on joining ANY game company that pays a regular salary, there's a 99% guarantee that they'll want you to be able to use Max and Photoshop, or Maya (2nd choice). Yes, you can accomplish modeling and texturing using cheap programs, but that will take forever! Better to fork over the cash if you're serious and get the good software.
-David
Submit your own resources!| Josiah Wang (Jul 23, 2005 at 15:26 GMT) |
I'll be looking forward to this new book - have never successfully completed a game character before.
| Matthew Langley (Jul 24, 2005 at 16:38 GMT) |
Any heads up on when to expect this new book ?... no doubt I will pick up a copy (as long as funds permit it at the time, if not then eventually for sure).
| J. Hoffmeister (Aug 26, 2007 at 03:11 GMT) |
However... for those poor people out there like me who are looking into 3D graphics... you may want to start small and work your way up...I have no alternative...
Among the many freebie or low-cost programs out there just in case someone somewhere wants to know...
Blender
XSI Mod Tool
Maya PLE
TrueSpace 3.2
Rhino Evaluation Version 4
Wings3D
MilkShape 3D
GMax until November 31st, 2007 [Sigh, and I just got it too...]
Until time and God permit...
J.-
The Master Elite
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