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Dynamic Attachment Update - Animated Environments
Dynamic Attachment Update - Animated Environments
| Name: | Ramen-sama | |
|---|---|---|
| Date Posted: | Feb 22, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ramen-sama |
Blog post
The vast majority(right?) of you guys are following my sorta-resource called "Platforms Players Can Ride"
But it's evolved a bit past being able to ride around on pathshapes.
www.garagegames.com/mg/forums/result.thread.php?qt=57187
EXIBIT Z
Recently i added in the ability to attach pretty much any gamebase object to the player, and any gamebase object to any other gamebase object. Basically you can attach objects to the player and attach things to other objects.

EXIBIT A
This works different from "mounting" because it's not doing that. It simply "parents in place". So where ever the object is when you attach it is where it will stay, until you move the parent object, in that case the attached object follows suit.
My previous experiment i did was attaching objects in relation to a node. Again, not mounting, just whenever a node moved, the object followed. Could be used for arrows being lodged in a players body after being shot from archers, or simply picking things up in their hands.

EXHIBIT B
But my goal towards the begining of this project was to introduce a type of gameplay never seen. OMG What am i talking about?

Well i am talking about animated Environments players can walk on or in!
www.youtube.com/watch?v=30BhujhMl6w
here's a youtube video showing it off
The motion of it is extreme just for demonstration purposes. But the uses of this could be simple moving bridges, or any type of platforming puzzle, to walking around on giant monsters! provided you setup the collision meshes in a certain way.
But it's evolved a bit past being able to ride around on pathshapes.
www.garagegames.com/mg/forums/result.thread.php?qt=57187
EXIBIT Z
Recently i added in the ability to attach pretty much any gamebase object to the player, and any gamebase object to any other gamebase object. Basically you can attach objects to the player and attach things to other objects.

EXIBIT A
This works different from "mounting" because it's not doing that. It simply "parents in place". So where ever the object is when you attach it is where it will stay, until you move the parent object, in that case the attached object follows suit.
My previous experiment i did was attaching objects in relation to a node. Again, not mounting, just whenever a node moved, the object followed. Could be used for arrows being lodged in a players body after being shot from archers, or simply picking things up in their hands.

EXHIBIT B
But my goal towards the begining of this project was to introduce a type of gameplay never seen. OMG What am i talking about?

Well i am talking about animated Environments players can walk on or in!
www.youtube.com/watch?v=30BhujhMl6w
here's a youtube video showing it off
The motion of it is extreme just for demonstration purposes. But the uses of this could be simple moving bridges, or any type of platforming puzzle, to walking around on giant monsters! provided you setup the collision meshes in a certain way.
Recent Blog Posts
| List: | 02/22/08 - Dynamic Attachment Update - Animated Environments 01/06/08 - Dynamic Attachment to objects 01/03/08 - 3D Painting with Modo 12/25/07 - A* Pathfinding stuffs 02/14/07 - More Platforms, works in 1.5 01/28/07 - Platforms Players can Ride Version 1.1 09/20/06 - Kork's Journey into Lightwave 3D 08/09/06 - More Lightwave stuff. |
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Submit your own resources!| Ed Johnson (Feb 22, 2008 at 04:57 GMT) |
| Joseph Greenawalt (Feb 22, 2008 at 06:53 GMT) Resource Rating: 5 |
| Edward Smith (Feb 22, 2008 at 11:29 GMT) Resource Rating: 5 |
| Mike Rowley (Feb 22, 2008 at 12:48 GMT) |
and I want that code. :-D
| RollerJesus (Feb 22, 2008 at 13:57 GMT) |
| Dave Young (Feb 22, 2008 at 16:37 GMT) |
(@GG: This is torture! Help a guy out already with the domain name thing ;) PLEASE!)
| Affectworks (Feb 22, 2008 at 16:47 GMT) |
| Rubes (Feb 22, 2008 at 18:16 GMT) |
| Kevin James (Feb 22, 2008 at 22:02 GMT) |
| Affectworks (Feb 23, 2008 at 03:06 GMT) |
Fredrik S
| Ed Averill (Feb 25, 2008 at 16:44 GMT) Resource Rating: 5 |
| Ramen-sama (Feb 25, 2008 at 23:08 GMT) |
| Joseph Greenawalt (Feb 25, 2008 at 23:49 GMT) Resource Rating: 5 |
(edit - that one finally posted :-)
* Hidden staircases the rise up from the floor and lower back down, carrying the player with them
* Walking on giant creatures, such as a dragon or giant octopus
* Walking on water, or an undulating surface (not stock water, but a pool of dts water)
* Riding on the leaves of a giant beanstalk
* Trampolines (?)
etc.
Edited on Feb 25, 2008 23:49 GMT
| Brian Kirchgessner (Mar 03, 2008 at 21:18 GMT) |
For example attach a dif to a flying vehicle
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