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Dynamic Attachment Update - Animated Environments

Dynamic Attachment Update - Animated Environments
Name:Ramen-sama
Date Posted:Feb 22, 2008
Rating:5.0 out of 5
Public:YES
Comments:YES
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Blog post
The vast majority(right?) of you guys are following my sorta-resource called "Platforms Players Can Ride"
But it's evolved a bit past being able to ride around on pathshapes.

www.garagegames.com/mg/forums/result.thread.php?qt=57187
EXIBIT Z

Recently i added in the ability to attach pretty much any gamebase object to the player, and any gamebase object to any other gamebase object. Basically you can attach objects to the player and attach things to other objects.


EXIBIT A

This works different from "mounting" because it's not doing that. It simply "parents in place". So where ever the object is when you attach it is where it will stay, until you move the parent object, in that case the attached object follows suit.

My previous experiment i did was attaching objects in relation to a node. Again, not mounting, just whenever a node moved, the object followed. Could be used for arrows being lodged in a players body after being shot from archers, or simply picking things up in their hands.


EXHIBIT B
But my goal towards the begining of this project was to introduce a type of gameplay never seen. OMG What am i talking about?



Well i am talking about animated Environments players can walk on or in!

www.youtube.com/watch?v=30BhujhMl6w
here's a youtube video showing it off

The motion of it is extreme just for demonstration purposes. But the uses of this could be simple moving bridges, or any type of platforming puzzle, to walking around on giant monsters! provided you setup the collision meshes in a certain way.

Recent Blog Posts
List:02/22/08 - Dynamic Attachment Update - Animated Environments
01/06/08 - Dynamic Attachment to objects
01/03/08 - 3D Painting with Modo
12/25/07 - A* Pathfinding stuffs
02/14/07 - More Platforms, works in 1.5
01/28/07 - Platforms Players can Ride Version 1.1
09/20/06 - Kork's Journey into Lightwave 3D
08/09/06 - More Lightwave stuff.

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Ed Johnson   (Feb 22, 2008 at 04:57 GMT)
I'd really like to see this as a resource! :)

Joseph Greenawalt   (Feb 22, 2008 at 06:53 GMT)   Resource Rating: 5
Very impressive, tons of uses for this.

Edward Smith   (Feb 22, 2008 at 11:29 GMT)   Resource Rating: 5
Wow this looks really very interesting! I'm sure you can do some great stuff with this, well done!

Mike Rowley   (Feb 22, 2008 at 12:48 GMT)
You have come a long way with this since it's start. Well done. :-)
and I want that code. :-D

RollerJesus   (Feb 22, 2008 at 13:57 GMT)
Great stuff... and from a Lightwave user nonetheless. ;) Awesome!

Dave Young   (Feb 22, 2008 at 16:37 GMT)
Ramen, I looked up the GG IP address again and logged in the painful way just to tell you how much this rocks!


(@GG: This is torture! Help a guy out already with the domain name thing ;) PLEASE!)

Affectworks   (Feb 22, 2008 at 16:47 GMT)
That is terrific work!

Rubes   (Feb 22, 2008 at 18:16 GMT)
Awesome. Really awesome.

Kevin James   (Feb 22, 2008 at 22:02 GMT)
Looks to be very useful, Ramen! I'm going to be doing something similar with TGB for my current project.

Affectworks   (Feb 23, 2008 at 03:06 GMT)
You are so f-n smart it makes my brain hurt. Amazing, amazing work.

Fredrik S

Ed Averill   (Feb 25, 2008 at 16:44 GMT)   Resource Rating: 5
Excellent! This would be very useful for a LOT of things. Rock on! :-)

Ramen-sama   (Feb 25, 2008 at 23:08 GMT)
Just curious, but what "uses" do you guys see for this code? i was thinking of having animated objects like suspension bridges or maybe the player is walking around or on organic/moving things.

Joseph Greenawalt   (Feb 25, 2008 at 23:49 GMT)   Resource Rating: 5
Gah, can't post a comment for some reason...

(edit - that one finally posted :-)

* Hidden staircases the rise up from the floor and lower back down, carrying the player with them

* Walking on giant creatures, such as a dragon or giant octopus

* Walking on water, or an undulating surface (not stock water, but a pool of dts water)

* Riding on the leaves of a giant beanstalk

* Trampolines (?)

etc.
Edited on Feb 25, 2008 23:49 GMT

Brian Kirchgessner   (Mar 03, 2008 at 21:18 GMT)
Would it be possible for you to link difs this way? just curious

For example attach a dif to a flying vehicle

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