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Platforms Players can Ride Version 1.1

Platforms Players can Ride Version 1.1
Name:Ramen-sama
Date Posted:Jan 28, 2007
Rating:5.0 out of 5
Public:YES
Comments:YES
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Blog post
Ok, i'm still alive. Not as active lately. I went ahead and updated my platform code slightly to fix a couple bugs.

www.garagegames.com/blogs/11127/10822
This is the previous blog showing pictures and describing it more.




And for an updated forum thread... go here

www.garagegames.com/mg/forums/result.thread.php?qt=57187

it seemed that there was a bug with what starts the platform moving. It's setup so that when the player and it collide, it starts moving. When the platform was done with it's loop, it seemed to be triggering another collision. and then the pathshape would skip the first node. Either way, it's fixed now. Please post some feed back. If anyone can make it compatble with torque 1.5, let me know.

Recent Blog Posts
List:02/22/08 - Dynamic Attachment Update - Animated Environments
01/06/08 - Dynamic Attachment to objects
01/03/08 - 3D Painting with Modo
12/25/07 - A* Pathfinding stuffs
02/14/07 - More Platforms, works in 1.5
01/28/07 - Platforms Players can Ride Version 1.1
09/20/06 - Kork's Journey into Lightwave 3D
08/09/06 - More Lightwave stuff.

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Surge   (Jan 28, 2007 at 00:42 GMT)
Perfect Timing. Thank-You

Ramen-sama   (Jan 28, 2007 at 00:50 GMT)
There's still are other issues with this.... Stuff like the platforms will NOT push players around there will be no collisions occuring if the platform runs over a player. This is designed as a starting point. There'd need to be much more work with the collision scheme to enable that type of behavior. Personally i have ideas on how this type of behavior can be dealt with, such as when the player and the platform collide, the platform simply moves the player an offsetted amount without attaching the player to it. but the problem with this is if the player is smashed between a wall and moving platform. It will cause the player to be pushed thru the wall.

So yeah, theres room for improvement. Coming soon.. maybe.

Barry Gallagher   (Jan 28, 2007 at 01:40 GMT)
basic shape with collision + play animation thread = lift?

Ramen-sama   (Jan 28, 2007 at 01:41 GMT)
@ Barry

Not sure i follow your logic there. :p

This isn't anything to do with animation. It's a pathshape object, with a collision mesh, with some special coding to attach the player to it.
Edited on Jan 28, 2007 01:42 GMT

Tom Bentz   (Jan 28, 2007 at 02:36 GMT)
Thanks! I wish something like this was in stock TGE...

Ramen-sama   (Jan 28, 2007 at 03:41 GMT)
Stock Torque has so much, yet lacks so much.

Tom Feni   (Jan 28, 2007 at 04:27 GMT)   Resource Rating: 5
Awesome.. Having some issues compiling with tge 1.5 but hopefully i can get it worked out.. :)

*** it works in 1.5... YAY!

just used winmerge and compiled..
Edited on Jan 28, 2007 19:43 GMT

Howard Dortch   (May 03, 2007 at 18:10 GMT)
I got 1.5 to compile with some slight mods but dont think this is working.
When I start a mission and use the editor I only have this as a static shape.

Ramen-sama   (Jan 04, 2008 at 22:57 GMT)
Ok guys, i'm going to focus this weekend on expanding this "resource" I think i've enough time to do some way cool stuff with it.

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