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Platforms Players can Ride Version 1.1
Platforms Players can Ride Version 1.1
| Name: | Ramen-sama | |
|---|---|---|
| Date Posted: | Jan 28, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ramen-sama |
Blog post
Ok, i'm still alive. Not as active lately. I went ahead and updated my platform code slightly to fix a couple bugs.
www.garagegames.com/blogs/11127/10822
This is the previous blog showing pictures and describing it more.

And for an updated forum thread... go here
www.garagegames.com/mg/forums/result.thread.php?qt=57187
it seemed that there was a bug with what starts the platform moving. It's setup so that when the player and it collide, it starts moving. When the platform was done with it's loop, it seemed to be triggering another collision. and then the pathshape would skip the first node. Either way, it's fixed now. Please post some feed back. If anyone can make it compatble with torque 1.5, let me know.
www.garagegames.com/blogs/11127/10822
This is the previous blog showing pictures and describing it more.

And for an updated forum thread... go here
www.garagegames.com/mg/forums/result.thread.php?qt=57187
it seemed that there was a bug with what starts the platform moving. It's setup so that when the player and it collide, it starts moving. When the platform was done with it's loop, it seemed to be triggering another collision. and then the pathshape would skip the first node. Either way, it's fixed now. Please post some feed back. If anyone can make it compatble with torque 1.5, let me know.
Recent Blog Posts
| List: | 02/22/08 - Dynamic Attachment Update - Animated Environments 01/06/08 - Dynamic Attachment to objects 01/03/08 - 3D Painting with Modo 12/25/07 - A* Pathfinding stuffs 02/14/07 - More Platforms, works in 1.5 01/28/07 - Platforms Players can Ride Version 1.1 09/20/06 - Kork's Journey into Lightwave 3D 08/09/06 - More Lightwave stuff. |
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Submit your own resources!| Surge (Jan 28, 2007 at 00:42 GMT) |
| Ramen-sama (Jan 28, 2007 at 00:50 GMT) |
So yeah, theres room for improvement. Coming soon.. maybe.
| Barry Gallagher (Jan 28, 2007 at 01:40 GMT) |
| Ramen-sama (Jan 28, 2007 at 01:41 GMT) |
Not sure i follow your logic there. :p
This isn't anything to do with animation. It's a pathshape object, with a collision mesh, with some special coding to attach the player to it.
Edited on Jan 28, 2007 01:42 GMT
| Tom Bentz (Jan 28, 2007 at 02:36 GMT) |
| Ramen-sama (Jan 28, 2007 at 03:41 GMT) |
| Tom Feni (Jan 28, 2007 at 04:27 GMT) Resource Rating: 5 |
*** it works in 1.5... YAY!
just used winmerge and compiled..
Edited on Jan 28, 2007 19:43 GMT
| Howard Dortch (May 03, 2007 at 18:10 GMT) |
When I start a mission and use the editor I only have this as a static shape.
| Ramen-sama (Jan 04, 2008 at 22:57 GMT) |
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