by date
Villager released!
Villager released!
| Name: | 3DGDA Dot COM | |
|---|---|---|
| Date Posted: | Mar 13, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for 3DGDA Dot COM |
Blog post
Hello!
Our medieval villager pack released and avaliable in our store!
Here are some screenshots:


This pack is a multimesh character designed for you to develop your own characters.
In a full version you will get all sources, including villager.max. Edit it - delete parts you do not need and simply export to dts, it will work just fine with all animations provided in pack. And you will get your own unique character!
Layered PSD sources are also included, so texture editing will be simple and quick!

Want more? Just visit www.3dgda.com and ask at support@3dgda.com
Our medieval villager pack released and avaliable in our store!
Here are some screenshots:


This pack is a multimesh character designed for you to develop your own characters.
In a full version you will get all sources, including villager.max. Edit it - delete parts you do not need and simply export to dts, it will work just fine with all animations provided in pack. And you will get your own unique character!
Layered PSD sources are also included, so texture editing will be simple and quick!

Want more? Just visit www.3dgda.com and ask at support@3dgda.com
Recent Blog Posts
| List: | 08/19/08 - Characters (screenshots) 06/05/08 - Angel goes flying 04/03/08 - Villager and Baseman Armour attacks GG store! 03/28/08 - Angel character and others 03/16/08 - Villager sources in new formats 03/13/08 - Villager released! 03/04/08 - Gnostaria WIP2(screenshots) 02/11/08 - Gnostaria WIP |
|---|
Submit your own resources!| Florian (Mar 13, 2008 at 10:42 GMT) |
But the texture is a bit weak tough, just looks like a plain white color for the shirt, and just black for the jacket above it, same with the trousers.
Can't really recognize materials or details in the shirt, like folds, buttons, wear and tear places, etc.
This could be the render tough.
Also the style doesn't look medieval at all, he looks more like a pirate than like a medieval villager.
I do like the fact that you can change his clothes :).
| Henri Aalto (Mar 13, 2008 at 10:55 GMT) |
A question regarding your characters packs (Pam, Baseman, etc.) in general: what kind of skeleton/rigging setup they use? I mean are they compatible with the "default TGE" setup and animations (Kork the Ork, Adam / Eve, Elf etc.)?
Edited on Mar 13, 2008 10:55 GMT
| 3DGDA Dot COM (Mar 13, 2008 at 11:18 GMT) Resource Rating: 5 |
As to the style - it was really hard to find good references, so you are right here.
We are glad that you like multimesh system, all our new character packs will have it to be more universal. This is like a test one.
@Henri: Pam and Baseman have biped bone structure based on TGE Ork one, but there could be slight differences in hierarchy that won't let you reuse old dsq. But since Ork and Pam/Baseman have biped bones - all animations could be transfered via 3dsmax biped system.
We will try to use standard ork dsq with Pam/Baseman to know for sure and post our results here.
Results
Pam/Baseman do not work with standard player dsq's, but biped animation transfer is possible.
Edited on Mar 13, 2008 12:29 GMT
| Johnny Hill (Mar 13, 2008 at 11:24 GMT) |
| 3DGDA Dot COM (Mar 13, 2008 at 11:57 GMT) Resource Rating: 5 |
| Clint Herron (Mar 13, 2008 at 14:13 GMT) |
Nicely done!
You must be a member and be logged in to either append comments or rate this resource.


4.0 out of 5


