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Gnostaria WIP
Gnostaria WIP
| Name: | 3DGDA Dot COM | |
|---|---|---|
| Date Posted: | Feb 11, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for 3DGDA Dot COM |
Blog post
Good day!
All January we were booked, so haven't done any new packs. Hope we will develop some new stuff for indies soon.
Here are screenshots of our contract work for Gnostaria. Thanks Matt, who allows us to post WIP screenshots!




This male character has all parts separately, so Matt could change them in-game easily, taking on or off. Also all armour have specular and normal-map textures to improve detail level.
It was really hard to skin this character but we hope this is a worthwhile.

Want more? Just visit www.3dgda.com and ask at support@3dgda.com
All January we were booked, so haven't done any new packs. Hope we will develop some new stuff for indies soon.
Here are screenshots of our contract work for Gnostaria. Thanks Matt, who allows us to post WIP screenshots!




This male character has all parts separately, so Matt could change them in-game easily, taking on or off. Also all armour have specular and normal-map textures to improve detail level.
It was really hard to skin this character but we hope this is a worthwhile.

Want more? Just visit www.3dgda.com and ask at support@3dgda.com
Recent Blog Posts
| List: | 10/02/08 - Villager extra animations 09/26/08 - Knight character(screenshots) 08/19/08 - Characters (screenshots) 06/05/08 - Angel goes flying 04/03/08 - Villager and Baseman Armour attacks GG store! 03/28/08 - Angel character and others 03/16/08 - Villager sources in new formats 03/13/08 - Villager released! |
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Submit your own resources!| Gareth Fouche (Feb 11, 2008 at 15:06 GMT) |
| DreamPharaoh (Feb 11, 2008 at 20:25 GMT) |
| Matt Kronyak (Feb 11, 2008 at 21:09 GMT) |
I just received the deliverables for this male model a few days ago and got it worked into Gnostaria over the weekend. I used a tool I created to automatically generate the material properties, so the specular parameters need to be adjusted somewhat, but they look excellent in TGEA.
I would highly recommend 3DGDA to anyone in need of custom art assets for their game. These guys are extremely professional, produce high quality work and work extremely fast.
3DGDA: Great job! I look forward to the next phase of modeling and animation work from your team!
Here are some screenshots with this model loaded up inside of TGEA (note the first picture doesn't have any material definitions setup so its just the diffuse texture -- no normal map or specular setup -- the last two have materials defined):



Edited on Feb 11, 2008 21:09 GMT
| Kevin James (Feb 11, 2008 at 22:53 GMT) |
| Stephan (viKKing) Bondier (Feb 11, 2008 at 23:11 GMT) |
| Matt Kronyak (Feb 11, 2008 at 23:46 GMT) |
Having said that, I agree. Up close the terrain looks very blurry. From a distance it doesn't look as bad. I'm very interested to see what the new TGEA 1.1 (?) terrain upgrade looks like when it becomes available.
| 3DGDA Dot COM (Feb 12, 2008 at 09:58 GMT) Resource Rating: 5 |
Particular thanks to Matt for in-game screenshots and additional information about the project.
We will be happy to continue our cooperation!
| JoZ (Feb 12, 2008 at 16:15 GMT) |
I hope (if I'll get our projects done and I hope this so) we can engage you to produce some custom models ;)
I really like your work and style...
Cannot wait to see more packs in the meantime!
| Sparkling (Feb 13, 2008 at 23:46 GMT) |
-Sparkling
http://www.visionsgame.com
| Matt Kronyak (Feb 15, 2008 at 11:12 GMT) |
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