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Plan for Dave Calabrese

Plan for Dave Calabrese
Name:Dave Calabrese
Date Posted:Jul 08, 2004
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Blog post
At least a year!
Okay, so I haven't posted a new plan since May of 2003. What all has changed since then? Quite a lot...

For one, I'm currently honing my mapping skills in preperation for Orbz 3. I've done a handful of maps for Orbz 2 including (in order of creation):

Conjoined Reality
Skyheight
Swampside
Waterfall Vale

All of these can be found in the latest official Orbz Map Pack v3.

As for new maps and honing my skills, I decided to take the Hardcore Mapper skill I once used out of the closet, dusted it off and fit it back into place. I'm currently working on what I refer to as a 'Next Generation' Orbz course for Orbz 2 that includes a lot of detail. On the back-burner I have another course that uses a lot more detail including the use of a technique I figured out to make "Fake Shaders" (most modelers can probably figure out what I did already).

Aside from all that, I'm still plowing away at school with a 3.7 or 3.75 GPA (retched thing keeps swaying around...). Lost my day job for T-Mobile, but hey... that just gives me more time to make games and annoy the heck outta Jason Richardson for things to add to his editor.

Oh, and as for Orbz again, I have also been working on a master script file for all my new detail assessts for extremly easy modifcation of them (directory structure, animation calling, etc.)

Then of course there are 2 other projects that I don't know if I'm allowed to talk about, so I'll just say... "I'm also working on 3 other projects. No, I have no life."

3?


And on the other other hand, go see Spider-Man 2. Now. If you're at work, this movie is more important. Come on! Act like a 3D Realms employee and take a break from game making for a day!

(J/K to all your 3D Realms guys! I for one am still looking forward to Duke Nukem Forever, even though I might need to watch my grandchildren play by the time it comes out....)

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wingman   (Jul 08, 2004 at 17:53 GMT)
I remember playing Duke Nukem deathmatch in the offices back in the summer of '98. I was looking forward to Duke Nukem Forever, which was suppose to come out that December. Well, I got hooked on Tribes that December, and have totally forgot about DNF.

I cannot believe it is still not out! haha

Dave Calabrese   (Jul 08, 2004 at 18:19 GMT)
Duke Nukem 3D was "THE GAME"! That was the second game I really made levels for (Starting with Doom and Doom 2). I remember finding all these hidden objects in one section of the first level in the editor that were impossible to see in the game. It was someone's e-mail address. So, I e-mailed it and said "Hi... found your address... uh... now what?"

Turns out it was the address to (someone the third... can't remember currently...). He was surprised someone actually found the address and said I was the first to e-mail him. (He asked me to send him a map I was doing and I showed him, but never heard from him again... I guess it was just that bad, lol! Unfortunetly, I really wish I could have a copy of that map back, because that was long before I made good backups and have long since lost that map, which I spent a whole summer creating and learning how to make through reverse engineering the existing Duke3D levels!)

Timothy Aste   (Jul 09, 2004 at 00:25 GMT)
levellord@3drealms.com

He left after that to work at Ritual.

I used to play DUKE3D Via the Modem all the time with Randy Pitchford, since he'd pay the bill and call. He used to go by "Mr. Pink" & "DuvalMagic".

A few years later I found out he founded Gearbox software later on. That was a really wierd find.
Edited on Jul 09, 2004 00:26 GMT

Dave Calabrese   (Jul 09, 2004 at 01:04 GMT)
Gearbox? Wow... I've heard of them... do a lot of stuff. That's cool though that he was playing with you!

And yes, that is the e-mail address! Fun stuff =)

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