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More Torque X

More Torque X
Name:Joshua A. Thomas 
Date Posted:Nov 02, 2007
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Well I've completed the 5 extra tutorials. I have a good grasp on components, and I love the concept.

The thing I've noticed though is that we still need a scripting language to write AI the smart way. Writing several types of AI components works for microbes attracting and repelling each other, but I don't think I want to write more complicated enemy AI in c# and have to recompile when I want to change it. Ding! an AI component that reads from a script.

crap life calls. I had other thoughts too.

Maybe all that isn't necessary, I don't know. If one of you do, please speak up.

Oh real quick, whats up with T2DShape3D? I read about it for TGB. Does it work in TX?

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Joshua A. Thomas   (Nov 02, 2007 at 17:36 GMT)
I suppose I should enable comments if I want feedback...

Shawn Simas   (Nov 02, 2007 at 20:04 GMT)
Your main reason for wanting script is because you don't want to wait for C# to recompile? C# recompiles blazingly quick...

David Montgomery-Blake   (Nov 02, 2007 at 20:07 GMT)
I do not think that T2DShape3D is included in TorqueX. The TorqueX 3D engine is currently in the Q/A dept, though.

Jonathon Stevens   (Nov 02, 2007 at 20:15 GMT)
You could easily add LUA support into TorqueX and there's your scripting language.

Joshua A. Thomas   (Nov 02, 2007 at 22:57 GMT)
Shawn, my problem isn't with compile time. There are other reasons It's just that I've always been told (or always read) it's smarter to seperate game behavior into scripts. Especially if the person writing the game behavior isn't a C# programmer.

David, I'm stoked about TX 3d. I've been wondering if current TX Pro liscensees will get TX3d, or will there be an upgrade fee. The t2dshape3d class is in the TX source, whether it works is a differnt story. I tried setting up an instance of one. The object database would register it, but the program would throw an exception ( I don't remember which one exactly). It wasn't that big of a deal.

Jon, Thanks. LUA has a .net interface aptly called luainterface. I've been reading about it all day. http://luaforge.net/projects/luainterface/
Edited on Nov 02, 2007 22:58 GMT

Pesto126   (Nov 03, 2007 at 21:11 GMT)
Lol.. ANOTHER flavor of torque? Why the need for all these seperate products? TGE, TGEA, TGB, TGX, TGWii, TGX3D, TGXYZ.... I can't keep it straight!

Javier Canon   (Nov 28, 2007 at 03:20 GMT)
In sourceforge.net, you can found a C# scripting solution.

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