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| Name: | Joshua A. Thomas | |
|---|---|---|
| Date Posted: | Nov 02, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Joshua A. Thomas |
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Well I've completed the 5 extra tutorials. I have a good grasp on components, and I love the concept.
The thing I've noticed though is that we still need a scripting language to write AI the smart way. Writing several types of AI components works for microbes attracting and repelling each other, but I don't think I want to write more complicated enemy AI in c# and have to recompile when I want to change it. Ding! an AI component that reads from a script.
crap life calls. I had other thoughts too.
Maybe all that isn't necessary, I don't know. If one of you do, please speak up.
Oh real quick, whats up with T2DShape3D? I read about it for TGB. Does it work in TX?
The thing I've noticed though is that we still need a scripting language to write AI the smart way. Writing several types of AI components works for microbes attracting and repelling each other, but I don't think I want to write more complicated enemy AI in c# and have to recompile when I want to change it. Ding! an AI component that reads from a script.
crap life calls. I had other thoughts too.
Maybe all that isn't necessary, I don't know. If one of you do, please speak up.
Oh real quick, whats up with T2DShape3D? I read about it for TGB. Does it work in TX?
Recent Blog Posts
| List: | 11/02/07 - More Torque X 10/24/07 - Torque X |
|---|
Submit your own resources!| Joshua A. Thomas (Nov 02, 2007 at 17:36 GMT) |
| Shawn Simas (Nov 02, 2007 at 20:04 GMT) |
| David Montgomery-Blake (Nov 02, 2007 at 20:07 GMT) |
| Jonathon Stevens (Nov 02, 2007 at 20:15 GMT) |
| Joshua A. Thomas (Nov 02, 2007 at 22:57 GMT) |
David, I'm stoked about TX 3d. I've been wondering if current TX Pro liscensees will get TX3d, or will there be an upgrade fee. The t2dshape3d class is in the TX source, whether it works is a differnt story. I tried setting up an instance of one. The object database would register it, but the program would throw an exception ( I don't remember which one exactly). It wasn't that big of a deal.
Jon, Thanks. LUA has a .net interface aptly called luainterface. I've been reading about it all day. http://luaforge.net/projects/luainterface/
Edited on Nov 02, 2007 22:58 GMT
| Pesto126 (Nov 03, 2007 at 21:11 GMT) |
| Javier Canon (Nov 28, 2007 at 03:20 GMT) |
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