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Dissonance Preview Screenie

Dissonance Preview Screenie
Name:Kenny Carvalho
Date Posted:Feb 28, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
Quick .plan post. Haven't posted anything for a long while so I thought I would show a sample model from our first title Dissonance: A God Amongst.





That is about it. The engine we are using is the Reality Engine. We were one of the last teams to license it before Epic bought the IP. We are looking for programmers and other strategic partners to help bring this title to life. So let me know if you would be interested. Thanks.

-Kenny

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Josiah Wang   (Feb 28, 2006 at 03:48 GMT)
Now, that render is AWESOME. Poly count?

Justin Kovac   (Feb 28, 2006 at 04:40 GMT)
Ah Kenny, already talked to you through email how fricken sweet this project is. Great work!

Josh Moore   (Feb 28, 2006 at 05:12 GMT)
Freaky model, but the art is great quality. :)

Is that an in-engine render? With the RE, I can never really tell. ;)

Travis Wood   (Feb 28, 2006 at 05:29 GMT)
WoW!!! Thats the look that staying alive is after.....Real!!

fireVein   (Feb 28, 2006 at 08:15 GMT)
Holy shit thats crazy lookin'! (In a good way of course). Would be cool to see a low-poly normal mapped version in-game. Keep us updated!

-Jase

Toby W. Allen   (Feb 28, 2006 at 16:59 GMT)
Need a EU based producer? :)

Toby.

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