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Plan for Ben "Djaggernaut" Chavigner
Plan for Ben "Djaggernaut" Chavigner
| Name: | Ben -Djaggernaut- Chavigner | ![]() |
|---|---|---|
| Date Posted: | Apr 21, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ben -Djaggernaut- Chavigner |
Blog post
Update on Tridinaut website, RTS Tree pack for free.
First, medieval weapons pack is finished. We are in the very end of packaging everything. (terribly long).
You can see the site and its latest stuff there:
www.tridinaut.com
Also I'm working on a RTS tree pack for free. There is 5 trees with some extra skins. It will be available on Tridinaut.
Check the video to see them.
Btw, I'm searching someone to help me export them to dts.
I have this bug:

I didn't found a way to have it working, also polycount is strange (may be an hint for that bug?) normally it's 100 polys.
SORT:: algorythm didn't work (bad boy) so I'm stuck...
You can see the site and its latest stuff there:
www.tridinaut.com
Also I'm working on a RTS tree pack for free. There is 5 trees with some extra skins. It will be available on Tridinaut.
Check the video to see them.
Btw, I'm searching someone to help me export them to dts.
I have this bug:

I didn't found a way to have it working, also polycount is strange (may be an hint for that bug?) normally it's 100 polys.
SORT:: algorythm didn't work (bad boy) so I'm stuck...
Recent Blog Posts
| List: | 07/09/07 - GarageGames Internship 05/10/06 - Graphist seeking work and one free texture :) 04/17/06 - Bounty and stuff.. 02/14/06 - Art in videogame 10/24/05 - Plan for Ben "Djaggernaut" Chavigner 08/02/05 - Plan for Ben "Djaggernaut" Chavigner 07/12/05 - Plan for Ben "Djaggernaut" Chavigner 05/12/05 - Plan for Ben "Djaggernaut" Chavigner |
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Submit your own resources!| Adam deGrandis (Apr 21, 2005 at 11:52 GMT) |
Try setting it up like this (if its not already):
Trunk
|
Leaf plane on top
|
Leaf plane in middle
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Leaf plane on bottom
You can use this for a work around for sort. The only downside is that if you move the camera down to ground level and look up at the trees, the leaves will be rendering incorrectly. Since most of the game (I assume) isnt going to be from ground level, though, its really not too big a problem.
Anyway, nice site... really good work! :)
| Logan Foster (Apr 21, 2005 at 15:09 GMT) |
| Anton Bursch (Apr 21, 2005 at 17:59 GMT) |
Edited on May 21, 2005 06:17 GMT
| Jeff Gran (Apr 21, 2005 at 19:10 GMT) |
The site is very cool. Good luck with your enterprise. :)
| Canon (Apr 21, 2005 at 19:31 GMT) |
| Clint S. Brewer (Apr 21, 2005 at 20:47 GMT) |
| Pascal Bos (Apr 21, 2005 at 20:56 GMT) |
make 2 materials both using same texture
asign each object with one material
attach object 1 to object 2 keep material ID
you now manually sorted this log
done
| Ben -Djaggernaut- Chavigner (Apr 21, 2005 at 22:51 GMT) |
I already have something looking better (with the problem you mentionned Adam).
@Pascalito: I need to try that, it looks easier and without the need of SORT (wich add poly if I understand well Jeff)
@Anton: no problem dude, just send us a mail whenever you're interested ;) You can also buy Medieval weapon for your Innertubing Arena mod! ;)
| Stefan Lundmark (Apr 21, 2005 at 23:05 GMT) |
| Dan MacDonald (Apr 22, 2005 at 01:40 GMT) |
| Nermin Maximo (Apr 22, 2005 at 09:01 GMT) |
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