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Something old, something new, something borrowed, ...
Something old, something new, something borrowed, ...
| Name: | Kevin Ryan | ![]() |
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| Date Posted: | Aug 15, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
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Blog post
Something old

I wrote Black Belt in the fall of 1983 for the Apple II computer. It was a side view game with different keys mapped to different Twai Kon Do moves and used the actual rules from competition. Two people could play against each other on the same computer.
I did all the artwork myself trying to match the actual moves as best I could. It looked, uh, not too good.
For the music I went to the University of Oregon library and checked out some books on Japanese Music and found one that was fairly short and had an oriental feel to it.
To make sound on the Apple II you would access (read or write) a memory location and it would make the speaker move back and forth once. So to make musical notes you would need to burn up the correct number of 6502 cycles between access to the speaker memory location so you'd get the speaker vibrating at the correct number of times per second. Access it more often for a higher pitch and less often for a lower pitch. It was a big pain.
Looking at the packaging I remember that I supported the Mockingboard sound/music card. It had this phoneme based speech chip on board and it was fun to hear the Apple talk, but it sounded funny.
After finishing off the Apple version I created a C64 version of the game. The C64 was also based upon the 6502 so they only major differences/problems were that the graphics were different and the sectors/tracks on the disk drive were laid out differently. I'd read/write info sector by sector from the disk drive rathter than use files. You could also alter the pattern you read sectors from the drive to more than double your speed. C64 disk drives were very slow.
Anyone remember Load "*",8,1 and then listen to the C64 clunk around for while (a long while)?

Something new

I don't know if I have ever completed a game, but there are about 25 to 30 or so that I stopped working on that made their way out into the marketplace. One of the benefits of creating downloadable indie game is that you can continue to make changes after you have shipped and still get into the player's hands.
I have added a new game mode to Puzzle Poker called Chips Mania. It is a just a little more action oriented than the other game modes, but still has some strategic elements in it. You can download this new version by clicking here. This is an unoffical version right now, but it feels pretty solid/bug-free and will probably be rolled into the shipping version sometime.
Please, if you have the time, try it our for a short while and let me know if there are any problems.

Something borrowed

I borrowed this from Damon Slye back when we were working on Arctic Fox and found it the other day when I was going through a bunch of old CDs. If I remember correctly CD players were fairly new at the time. Damon, I'll trade this back for that EA trophy you snagged for me back when Dyanmix closed down. :^)

Something blue

I had to ask my wife how this whole "something old, something new, something borrowed, ..." thing ended. So here you go...


I wrote Black Belt in the fall of 1983 for the Apple II computer. It was a side view game with different keys mapped to different Twai Kon Do moves and used the actual rules from competition. Two people could play against each other on the same computer.
I did all the artwork myself trying to match the actual moves as best I could. It looked, uh, not too good.
For the music I went to the University of Oregon library and checked out some books on Japanese Music and found one that was fairly short and had an oriental feel to it.
To make sound on the Apple II you would access (read or write) a memory location and it would make the speaker move back and forth once. So to make musical notes you would need to burn up the correct number of 6502 cycles between access to the speaker memory location so you'd get the speaker vibrating at the correct number of times per second. Access it more often for a higher pitch and less often for a lower pitch. It was a big pain.
Looking at the packaging I remember that I supported the Mockingboard sound/music card. It had this phoneme based speech chip on board and it was fun to hear the Apple talk, but it sounded funny.
After finishing off the Apple version I created a C64 version of the game. The C64 was also based upon the 6502 so they only major differences/problems were that the graphics were different and the sectors/tracks on the disk drive were laid out differently. I'd read/write info sector by sector from the disk drive rathter than use files. You could also alter the pattern you read sectors from the drive to more than double your speed. C64 disk drives were very slow.
Anyone remember Load "*",8,1 and then listen to the C64 clunk around for while (a long while)?

Something new

I don't know if I have ever completed a game, but there are about 25 to 30 or so that I stopped working on that made their way out into the marketplace. One of the benefits of creating downloadable indie game is that you can continue to make changes after you have shipped and still get into the player's hands.
I have added a new game mode to Puzzle Poker called Chips Mania. It is a just a little more action oriented than the other game modes, but still has some strategic elements in it. You can download this new version by clicking here. This is an unoffical version right now, but it feels pretty solid/bug-free and will probably be rolled into the shipping version sometime.
Please, if you have the time, try it our for a short while and let me know if there are any problems.

Something borrowed

I borrowed this from Damon Slye back when we were working on Arctic Fox and found it the other day when I was going through a bunch of old CDs. If I remember correctly CD players were fairly new at the time. Damon, I'll trade this back for that EA trophy you snagged for me back when Dyanmix closed down. :^)

Something blue

I had to ask my wife how this whole "something old, something new, something borrowed, ..." thing ended. So here you go...

Recent Blog Posts
| List: | 01/03/07 - Minigolf Mania - New Free Course Now Available 12/19/06 - Mac Minigolf Mania, Cheeseheads, and GGE 11/10/06 - Minigolf Mania Ships - Thanks 08/24/06 - Late Night Reading 08/19/06 - Minigolf Mania's Flying Text 08/15/06 - Something old, something new, something borrowed, ... 07/28/06 - All those years ago... 07/08/06 - Puzzle Poker - New Music/Mac- Minigolf Mania |
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Submit your own resources!| Ben Garney (Aug 16, 2006 at 02:26 GMT) |
| Tim Heldna (Aug 16, 2006 at 03:14 GMT) |
Lol as if I don't remember that! At least I didn't have the tape like so many of my poor friends did.
There's plenty of c64 emus, still got a copy of that game Kevin?
| Kevin Ryan (Aug 16, 2006 at 03:27 GMT) |
| Dave Young (Aug 16, 2006 at 03:34 GMT) |
| Juha Eerola (Aug 16, 2006 at 05:53 GMT) |
"something old, something new, something borrowed & something blue"
I think it had something to do with wedding things...
Anyway, I'm not sure but I think I've played that game :)
| Tom Spilman (Aug 16, 2006 at 06:55 GMT) |
:)
| James Laker (BurNinG) (Aug 16, 2006 at 08:25 GMT) |
| Mincetro (Aug 16, 2006 at 08:27 GMT) |
| Benjamin Bradley (Aug 17, 2006 at 20:41 GMT) |
| Kevin Ryan (Aug 19, 2006 at 18:36 GMT) |

Here you go...
| Benjamin Bradley (Aug 21, 2006 at 00:11 GMT) |
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