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Starting A New MMO with Torque!!!
Starting A New MMO with Torque!!!
| Name: | Neji & Caleb Arts | |
|---|---|---|
| Date Posted: | Aug 27, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Neji & Caleb Arts |
Blog post
Today after so much downplay I gave to Torque I Finally did some detailed searching of the site and found out with the engine and content you can purchase and even make yourself that Torque and Garage Games are the best suppliers right now to construct a near perfect MMO and or Game and I say near perfect because MMO's always come with there fair share of problems, but given the time and patience you could pull out some of the best looking games rivaling that of the Current Next-Gen system's.
Caleb Arts ~ CEO/President of --------- (going to be blank until Company name is trademarked and copy written)
Caleb Arts ~ CEO/President of --------- (going to be blank until Company name is trademarked and copy written)
Recent Blog Posts
| List: | 01/13/08 - Status of the MMO 08/27/07 - Starting A New MMO with Torque!!! |
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Submit your own resources!| Peter Simard (Aug 27, 2007 at 23:53 GMT) |
Edited on Aug 27, 2007 23:54 GMT
| J Sears (Aug 28, 2007 at 00:55 GMT) |
| Jermaine Morgan (Aug 28, 2007 at 00:58 GMT) |
| Ted Southard (Aug 28, 2007 at 01:12 GMT) |
| Nikhil Sharma (Aug 28, 2007 at 07:18 GMT) |
| Kevin Erkelenz (Aug 28, 2007 at 07:48 GMT) |
Because most Indie's are teenagers that think only about the green dollar bills in their eyes when they hear $15/mo times 7000.000 players (WoW), that's why. xD
| Jonathon Stevens (Aug 28, 2007 at 18:05 GMT) |
Quote:
"Why are all indie developers so interested in MMO's?"
Because most Indie's are teenagers that think only about the green dollar bills in their eyes when they hear $15/mo times 7000.000 players (WoW), that's why. xD
I'd have to say I completely disagree with you on this one. I also have to say I don't really understand where the original question is coming from. For every Indie I see talking about an MMOG, I see at least two or three dozen others talking about non-MMOGs. Maybe we'e all so used to non-MMOG talk that we don't really see the ratio properly?
Most Indie developers build what they are passionate about, no matter their age. It's not dollar bills in their eyes, it's passion. At Indie MMO Game Developers Conference I think I saw maybe one or two people who would qualify as being even close to a 'teenager.'
So the real question to Kevin and Nikhil is, what's wrong with wating to build an MMOG? It's not out of reach to anyone with the drive and passion to see it through?
| Neji & Caleb Arts (Jan 13, 2008 at 20:33 GMT) |
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