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Plan for Skye Gellmann
Plan for Skye Gellmann
| Name: | Skye Gellmann | ![]() |
|---|---|---|
| Date Posted: | Nov 25, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Skye Gellmann |
Blog post
Weird Times.. I'm either feeling incredibly free, or incredibly weird...
Made this today. Thought I might share... it's based roughly on recent events. And yes.. that is me!

(GIF LOADING)
That aside, i've been planning to go back to my hometown of Adelaide in the holidays, and how i'm going to juggle the game dev, with rehearsals for my brothers show, I dunno, but i'll find a way.
Recently, i started working abit with Chris Labombard of Spunky Games. He's a good guy. I dunno how much he would like me to disclose about his project, but lets just say, he's coding and testing alot of ideas, and i'm the one making the levels, models and such. I've been playing around with abit more experimental game design technique and applying them to his levels, which has been interesting.
Some more experimental level design for good measure:


New Level Style for Flyer... AND new GUI!! check it out! oooo yeah.. still gotta do more though.

And thats about it.. shortie this time.
-Skye Gellmann
Misnomer Studios

(GIF LOADING)
That aside, i've been planning to go back to my hometown of Adelaide in the holidays, and how i'm going to juggle the game dev, with rehearsals for my brothers show, I dunno, but i'll find a way.
Recently, i started working abit with Chris Labombard of Spunky Games. He's a good guy. I dunno how much he would like me to disclose about his project, but lets just say, he's coding and testing alot of ideas, and i'm the one making the levels, models and such. I've been playing around with abit more experimental game design technique and applying them to his levels, which has been interesting.
Some more experimental level design for good measure:


New Level Style for Flyer... AND new GUI!! check it out! oooo yeah.. still gotta do more though.

And thats about it.. shortie this time.
-Skye Gellmann
Misnomer Studios
Recent Blog Posts
| List: | 01/09/07 - A year later.. Bean Brigade! ^.^ 01/23/06 - Blindscape - interactive music idea 01/16/06 - Long time.. 11/25/05 - Plan for Skye Gellmann 11/17/05 - Plan for Skye Gellmann 11/14/05 - Plan for Skye Gellmann 10/18/05 - Plan for Skye Gellmann 10/02/05 - Plan for Skye Gellmann |
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Submit your own resources!| Vashner (Nov 25, 2005 at 02:45 GMT) |
| Todd Pickens (Nov 25, 2005 at 04:36 GMT) |
Those level designs are insane! You are a freak! I mean that in a good way.
I just don't have that sort of thing up my sleeve, wish I did.
Keep it up.
| Media @ KrabbitSoft Studios Inc. (Nov 25, 2005 at 05:10 GMT) |
Edited on Dec 06, 2005 17:16 GMT
| Skye Gellmann (Nov 25, 2005 at 06:34 GMT) |
````````````
In the Xbox advertisment, I change the punch line.
Used to say:
"they always come crawling back"
Changed it to:
"She'll Come Crawling Back!"
If i use the world THEY, then people might think i'm talking about memories.. where as if i use the word SHE, then they'll think i'm refering to the xbox.. which is abit better me thinks.
Edited on Nov 25, 2005 06:35 GMT
| Dylan Sale (Nov 25, 2005 at 11:47 GMT) |
| Chris Labombard (Nov 25, 2005 at 14:07 GMT) |
Joking aside.
Those pics are from 1 of the 3 prototypes I coded last week. The game features jetpacks, rocket launchers, land mines, and heat seeking missiles.
2 nights a go a buddy came over and we spent 2 hours playing that level. There are great places to hide... My favourite is dropping just below the water (It's not really water, it's a plane you can walk on that looks like water) and hovering to the other side of the map.
You think that looks good. Wait till he pops a screenshot of our newest prototype.
| Jesse (Midhir) Liles (Nov 26, 2005 at 07:34 GMT) |
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