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New clean how-to for porting RTS-SK to TGE 1.5.2
New clean how-to for porting RTS-SK to TGE 1.5.2
| Name: | RTS Kit Account | |
|---|---|---|
| Date Posted: | Sep 21, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for RTS Kit Account |
Blog post
Finally, after two weeks of work, a new, clean version of the guide/how-to its done.
We take the prior guide and push it fordward to make a new polished how-to. On a step by step approach, we covered the issues of the process. At the end, we got two separate docs: one for Windows (MSVC++) and one for MacOS (XCode) each one with a patch which include needed files, the diff patch itself and project files.
From that point we published it on TDN and made a little redesign of some parts of the RTS TDN front page. On this aspect, we made an "Update_docs" page from where any further ports/updates should be linked/published without modifying the home page, and where you could find important info regarding common aspects of any linked documents.
A special thanks to James, who helped me on the whole proccess and made all the Mac side of the work (and helped me a lot on the PC side). He not only made an outstanding job, but also encourage me to begin this.
Here is the link: RTSKit port to last TGE how-to
As a second iteration, we are planning to include in this (or other) patch file, all the bug fixes present on the forums as we can. We will have news about that soon.
We really hope you all make use and test this how-to, and make some comments about it.
As a sugestion, if you wanna make a technical comment about the guide, make it son the forum thread about this.
...
So! what else could be said about this?
WE WANT YOU TO PARTICIPATE!! No more, no less.
If you wanna join us on this common good cruzade, just send an email or post a comment here or on the forums... we'll found you! :D
BUT! it is really not necessary that you work on this projects, just make some comments on rts blogs, forums, share experiences, post code resources... or whatever little participation you can make, to put some extra movement to this RTS community.
And yes, I got tired of say that once, but some people heard the call, so here I am bothering you AGAIN ;P
We take the prior guide and push it fordward to make a new polished how-to. On a step by step approach, we covered the issues of the process. At the end, we got two separate docs: one for Windows (MSVC++) and one for MacOS (XCode) each one with a patch which include needed files, the diff patch itself and project files.
From that point we published it on TDN and made a little redesign of some parts of the RTS TDN front page. On this aspect, we made an "Update_docs" page from where any further ports/updates should be linked/published without modifying the home page, and where you could find important info regarding common aspects of any linked documents.
A special thanks to James, who helped me on the whole proccess and made all the Mac side of the work (and helped me a lot on the PC side). He not only made an outstanding job, but also encourage me to begin this.
Here is the link: RTSKit port to last TGE how-to
As a second iteration, we are planning to include in this (or other) patch file, all the bug fixes present on the forums as we can. We will have news about that soon.
We really hope you all make use and test this how-to, and make some comments about it.
As a sugestion, if you wanna make a technical comment about the guide, make it son the forum thread about this.
...
So! what else could be said about this?
WE WANT YOU TO PARTICIPATE!! No more, no less.
If you wanna join us on this common good cruzade, just send an email or post a comment here or on the forums... we'll found you! :D
BUT! it is really not necessary that you work on this projects, just make some comments on rts blogs, forums, share experiences, post code resources... or whatever little participation you can make, to put some extra movement to this RTS community.
And yes, I got tired of say that once, but some people heard the call, so here I am bothering you AGAIN ;P
Recent Blog Posts
| List: | 04/27/08 - Official upgrade: RTS-SK 1.5.2 02/08/08 - Pathfinding on the RTS-SK!! 01/14/08 - RTS-SK Mission Shortcut Button 11/17/07 - World Domination Mod RTS-SK 1.5 compat 10/19/07 - RTSKit Objects Exposed to script 10/06/07 - New List of RTS Console Functions/Methods 10/06/07 - RTSKit port to last TGE - 2nd Revision 09/21/07 - New clean how-to for porting RTS-SK to TGE 1.5.2 |
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Submit your own resources!| Novack (Sep 21, 2007 at 04:25 GMT) |
| Andy Hawkins (Sep 21, 2007 at 06:10 GMT) |
| Novack (Sep 21, 2007 at 06:14 GMT) |
:P :D
There are some bugs though, (ie: you cannot open mission editor outside of a mission) but we are working on it
Edited on Sep 21, 2007 06:15 GMT
| James (Sep 21, 2007 at 11:29 GMT) |
I would very much like to thank Andy Maloney of GG who, in his spare time and while VERY busy, helped me sort out key issues on the Mac build.
Thanks again Andy :D
| Novack (Sep 21, 2007 at 16:34 GMT) |
Sorry Andy, man, it was late last night and I just... Well nevermind, as James just said, thank you man.
| asmaloney (Andy) (Sep 21, 2007 at 17:04 GMT) |
Nice work! Comprehensive and clear - thanks!
| Quinton Delpeche (Dec 24, 2007 at 07:19 GMT) |
| Novack (Dec 24, 2007 at 09:18 GMT) |
Its a known issue, so search on the forums, and as the last instance you can talk to
David Blake, he may orient you on this matter.
| Quinton Delpeche (Apr 07, 2008 at 18:29 GMT) |
Guess you can't have too many versions of the Torque Engine. heheheehe
Edited on Apr 07, 2008 18:34 GMT
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