by date
It's been an incredible ride.
It's been an incredible ride.
| Name: | Jay Moore | ![]() |
|---|---|---|
| Date Posted: | Jul 29, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jay Moore |
Blog post
It is with mixed emotions that I'm announcing my departure from the Garage to pursue new opportunities.
I will always consider the last four years of my life a great legacy, pulling off the first IGC in 5 weeks, a few weeks later launching the first Torque games, first GG booth to GDC 2003... Now what seems like a moment later, we have a Torque community of over 70,000, new logos for GG and Torque, new website look, two additional engines, a bunch of content packs, MB on millions of Macs, more great games - even on console, more great IGCs and way too many conferences later, I feel like I've seen the most amazing years of GG even though I know there is much more to come.
Getting any company through the startup phase or as I like to call it for GG the starve-up phase takes a fierce entrepreneurial commitment and vision for how things can be different. It has been my privilege to be the Evangelist out spreading the word and connecting with our community and partners. Today, I find what we started out proclaiming as a vision for the future is now an anthem shared by the many in the industry including Microsoft. There is always more to do, but the question of if we could realize our vision, build this enterprise or build a vibrant sustainable Independent Game Dev. segment of the industry are all visions that seem inevitable if not already realized.
I count the relationships I've built with many of you to be my most important accomplishment. Seeing you succeed, as I'm confident that many of you will, is what will make this endeavor all worthwhile. I hope many of these relationships grow over time.
It is with a great sense of accomplishment I pass the Wrench off to my partners to take this enterprise on to be a mature well managed organization. I know that more great innovation is still to come out of the Garage and I'm glad to have been a part of Changing the way games are made and played.
I will always consider the last four years of my life a great legacy, pulling off the first IGC in 5 weeks, a few weeks later launching the first Torque games, first GG booth to GDC 2003... Now what seems like a moment later, we have a Torque community of over 70,000, new logos for GG and Torque, new website look, two additional engines, a bunch of content packs, MB on millions of Macs, more great games - even on console, more great IGCs and way too many conferences later, I feel like I've seen the most amazing years of GG even though I know there is much more to come.
Getting any company through the startup phase or as I like to call it for GG the starve-up phase takes a fierce entrepreneurial commitment and vision for how things can be different. It has been my privilege to be the Evangelist out spreading the word and connecting with our community and partners. Today, I find what we started out proclaiming as a vision for the future is now an anthem shared by the many in the industry including Microsoft. There is always more to do, but the question of if we could realize our vision, build this enterprise or build a vibrant sustainable Independent Game Dev. segment of the industry are all visions that seem inevitable if not already realized.
I count the relationships I've built with many of you to be my most important accomplishment. Seeing you succeed, as I'm confident that many of you will, is what will make this endeavor all worthwhile. I hope many of these relationships grow over time.
It is with a great sense of accomplishment I pass the Wrench off to my partners to take this enterprise on to be a mature well managed organization. I know that more great innovation is still to come out of the Garage and I'm glad to have been a part of Changing the way games are made and played.
Recent Blog Posts
| List: | 02/07/08 - Life is More than a high Gamerscore 09/15/06 - Launching My New Venture - 07/29/06 - It's been an incredible ride. 04/21/06 - Open Letter to the GarageGames 02/24/06 - The Golden Era of Indie Gaming 11/10/05 - Off the Road for a Minute! 09/01/05 - GarageGames Enjoys Some PAXing 05/01/05 - A Glimpse Behind the Scenes |
|---|
Submit your own resources!| Edward F. Maurina III (Jul 29, 2006 at 02:34 GMT) |
I'm glad to have known you and hope that we continue to run into each other in the future.
I'm sorry to hear that you are leaving, but I am also glad if this is what you want to do. I certainly wish you well in your future endeavors.
I thank you for being a part of the miracle that is GarageGames. Without your effort and the efforts of the GG staff, where would we Indies be?
I only hope that someone of equivalent 'vigor and verve' is found to fill your spot, however hard that is to imagine and consider right now.
Truly, I say, "Take Care and Best Of Luck In All Things Jay!"
EdM|GPGT
Corrected phrase.
Edited on Jul 29, 2006 02:38 GMT
| John Kanalakis (Jul 29, 2006 at 03:31 GMT) |
Good Luck and Best Wishes with your new endeavor! We all wish you well and really appreaciate everything you have done for us.
Sincerely,
John K.
| Blake Lowry (Jul 29, 2006 at 03:36 GMT) |
| Donald \"Yadot\" Harris (Jul 29, 2006 at 03:38 GMT) |
| Channa Langley (Jul 29, 2006 at 03:55 GMT) |
| Ben Garney (Jul 29, 2006 at 03:59 GMT) |
It's been an honor and a privilege to work with you these past three years. The level of energy you've brought to GarageGames is incredible - we would not be where we are today without you! I'm glad you're leaving us under good terms, and I look forward to running into you again in the future.
I'm confident that your next opportunity is going to be an exciting one - you seem to have made a habit out of working at interesting companies at interesting times. :)
Warm regards, and best wishes for the future,
Ben Garney
| Dave Calabrese (Jul 29, 2006 at 04:02 GMT) |
The entertaining evenings spending time with you during GDC made for some of the memoral moments that I will always remember from my first GDC. I will also never forget how you helped encourage us to turn TubeTwist into what it is today (hence your immortality within its plot). You've helped 21-6 and myself in ways that saying "thank you" will never be enough. I wish the best and beyond for you, your family, and your future.
-Dave C.
Edited on Jul 29, 2006 04:05 GMT
| Anton Bursch (Jul 29, 2006 at 05:21 GMT) |
Good luck. Thanks. Please let us know what cool stuff you are up to every once in a while.
I'm sorry I never got a chance to Intern for you. It would have been a kick ass time. I hope the next opportunity makes you rich. You deserve it.
| Jay Barnson (Jul 29, 2006 at 05:25 GMT) |
Wow. You've been the "face" of GG for me, so it'll be hard getting used to you being elsewhere. But I'm sure you are leaving it in good hands. Good luck with your new endeavors!
| Peter Kojesta (Jul 29, 2006 at 06:49 GMT) |
Regards,
Peter Kojesta
Exis Inc
| Canon (Jul 29, 2006 at 07:19 GMT) |
And thank you about all those years of dedication to the indie scene!
Christophe
| Kefan Xu (Jul 29, 2006 at 07:28 GMT) |
Thanks. Good Luck and Best Wishes.
-kefan xu
Edited on Jul 29, 2006 08:01 GMT
| Weston (Jul 29, 2006 at 08:42 GMT) |
You're a giant. A nuclear reactor of drive, and life. I'm sure whatever new venture you tackle will light up like a rocket in the very near future.
You've been an inspiration, a model of attitude and work ethic. I wish you the best of luck.
-Weston
| James Urquhart (Jul 29, 2006 at 08:49 GMT) Resource Rating: 5 |
I have a feeling GarageGames marketing won't quite be the same without you. But then again, marketing on your new venture won't quite be the same with you on board :)
| Jeremy Alessi (Jul 29, 2006 at 08:55 GMT) Resource Rating: 5 |
| Phil Carlisle (Jul 29, 2006 at 09:13 GMT) |
| Stefan Lundmark (Jul 29, 2006 at 09:13 GMT) Resource Rating: 5 |
Take care out there,
Stefan Lundmark
-
Edited on Jul 29, 2006 09:34 GMT
| Paul Hoza (Jul 29, 2006 at 09:13 GMT) |
For the past many years, your energy and enthusiasm for the "little guy" and indie game development in general has been utterly motivational. I hold many of our discussions over drinks over most of the past 6 years (or whatever it's been) at GDC's as some of the most encouraging and interesting chats each year. I've always sought you out at the conference (since I can't get my butt up to Eugene, despite your continued invitations) and it's wholly because you have helped pull many of us through the muck of the corporate side of game development. You and GG have inspired many people and helped me personally to see light in the game development community during times when it seemed everything was falling apart.
I find myself digging deeper than may be appropriate in this forum, but I feel it's important to add some of my story here. You have been an incredible part of the exciting, positive image of Garage Games. For many years, during our long-running monthly Colorado Game Developers meetings, I've found my self becoming somewhat of a mini-evangelist for Garage Games and the Indie "movement" that I honestly feel GG is largely responsible for burgeoning. Maybe our group is sick of me suggestion that they try Torque for this or Torque for that... I'd say you've done your job very, very well.
Thanks again for many years of incredibly hard work, and thank you for inspiring me and a slew of other indie developers. You'll be missed from this community and greatly appreciated in whatever you do next.
Best Regards,
Paul Hoza
MassMOG.com
| Jay Moore (Jul 29, 2006 at 09:48 GMT) |
I have invested every once/kilogram(for those outside of North America) of energy into the indie dream so that this opportunity would be open to everyone who could bring the talent and inspiration to making games. I just want you to know if anyone of you step forward and create a fun game I'll know I put my life energy in the right place.
If you want to stay connected you can LinkIn to me at: http://www.linkedin.com/profile?viewProfile=&key=282314
You can email me at jd.moore @ gmail.com
| Martin Schultz (Jul 29, 2006 at 09:52 GMT) |
| James Thompson (Jul 29, 2006 at 10:37 GMT) |
Good luck and good bye
| Gary Preston (Jul 29, 2006 at 11:26 GMT) |
| Prairie Games (Jul 29, 2006 at 11:33 GMT) |
-JR
| Thijs Sloesen (Jul 29, 2006 at 12:34 GMT) |
| Robert Russell (Jul 29, 2006 at 13:05 GMT) |
| Adam deGrandis (Jul 29, 2006 at 13:19 GMT) |
Thirdly, I know I can drink you under the table, so stop acting like I can't.
| Affectworks (Jul 29, 2006 at 14:32 GMT) |
I wish you all the best in the future where ever you decide to head off to. Thanks for all your work raising the visibility of small developers everywhere.
Fredrik S
Affectworks
| Simon Love (Jul 29, 2006 at 15:26 GMT) |
I have never had the chance to meet you, but I wish to thank you for sharing GG's dream with all of us, making this 'lifestyle' a possibility. I am not taking credit away from the other GG core members, I am simply thanking you for being a part of a movement that changed my life completely.
Best of luck with everything you choose to undertake
Simon Love
Overlord, Broken Toy Software
| Gareth Davies (Jul 29, 2006 at 15:52 GMT) |
And if you're not, the stock ticker symbol for your new company would be lovely so we can buy some shares while they're cheap ;)
| Jackie Hayes (Jul 29, 2006 at 16:15 GMT) |
| Justin Mette (Jul 29, 2006 at 16:53 GMT) |
I type this now ... still feeling shock, horror, and sadness over your departure. You have always been one of my primary motivators and mentors on this journey. You have helped our company grow and succeed in so many ways. You will be missed beyond words.
Thank you for everything Jay.
I do not believe GG will be the same without you.
Edited on Jul 29, 2006 16:54 GMT
| Andy Schatz (Jul 29, 2006 at 17:30 GMT) |
| Anthony Rosenbaum (Jul 29, 2006 at 18:26 GMT) |
You will be missed, I can't imagine IGC or any meeting with GG without you. Best wishes with all your future opportunities.
| Clint S. Brewer (Jul 29, 2006 at 18:39 GMT) |
| Matt Sayre (Jul 29, 2006 at 18:58 GMT) |
| Eric Preisz (Jul 29, 2006 at 21:34 GMT) |
Jay, thanks for all your support in the sim space. I'm sure I will see you around somewhere, sometime. Best of luck!
| Nicolas Quijano (Jul 29, 2006 at 22:54 GMT) |
A bit like the exception that confirms the rules, but allows you to live with those rules, hehehe.
As I've already told you privately, you're a good man Jay, a very good man : your enthusiasm, passion and atypical approach to PR and Marketing (while leveraging the tools of the trade) spurred quite a few of us into putting all we had at the time into that DIY/Indie vision of gamedev...
I mean, MacWorld San Francisco 2003 is not the only time I kept on working on a milestone after the "deadline", but it's one of the very rare times where the results made it to the expo floor, to the HQ honchos or the publisher : didn't want to rely on just sending emails to Dave and Justin of 21-6 to tell them there was a new Orbz MacOS X build ready on the FTP server, I took an educated guess that you'd be close to them and called on your cell to pass along the info, and you reacted as expected : with your expected enthusiasm, etc.
It was very important to me they knew about that, since I'd shaved a few more fps tweaking things around :)
I have plenty more anecdotes and memories in that vein, but I'll sum it up thus : if just the majority of PR/Marketing in the industry (or in the world at large) worked along your principles and with a fraction of your passion and idealism, the corporate world would be a much better place for it, and the game industry not the delusioned, hyped up creature it is....
I can't thank you enough for everything you've done since that late summer of 2002, not only for me, but more importantly for this community and GG as a company...
Cheers, stay true, and happy trails !!!
Nic
| Jeremy Alessi (Jul 30, 2006 at 05:03 GMT) Resource Rating: 5 |
| Vashner (Jul 30, 2006 at 05:51 GMT) Resource Rating: 5 |
Well you did a great job for GG and a service to the community so you deserve some kudos. Best Wishes for your future.
| Paul Dana (Jul 30, 2006 at 16:51 GMT) |
| Tim Newell (Jul 30, 2006 at 18:10 GMT) |
-Tim
| Joshua Dallman (Jul 30, 2006 at 19:53 GMT) |
You will be genuinely missed.
| Martin Schultz (Jul 30, 2006 at 20:12 GMT) |
| Jeremy Alessi (Jul 30, 2006 at 21:06 GMT) Resource Rating: 5 |
| Martin Schultz (Jul 30, 2006 at 21:38 GMT) |
Anyway. I think that answer will never be given here. I wish Jay all the best.
| Anton Bursch (Jul 30, 2006 at 22:00 GMT) |
The answer to that question is easy. Jay lives to assist companies starting up. That's his thing. Listen to what he said above in that light. He's done his work with GG. Now he's on to someone else who needs his help. He's like the dude in Kung Fu. He just wanders the earth getting into adventures.
| Martin Schultz (Jul 30, 2006 at 22:07 GMT) |
| Ben Garney (Jul 30, 2006 at 23:40 GMT) |
| Tom Bentz (Jul 30, 2006 at 23:51 GMT) |
| James Laker (BurNinG) (Jul 31, 2006 at 07:52 GMT) |
| Billy L (Jul 31, 2006 at 13:08 GMT) |
Been follow every blog you posted with big interest, i feel a bit empty now.
A big thanks for all you did.
Good luck on your next adventure !
Billy Larsson
ZooZ Prod / SpineCrew Entertainment
| Scott Burns (Jul 31, 2006 at 13:14 GMT) |
Wow, this is certainly a surprise. The entire time I've worked with Torque you really have been the face of GarageGames. I wouldn't be where I am today if it weren't for Torque. I'm glad that we got the chance to meet a couple times over the last year or so, especially over drinks. I know its all been said before and in better ways, but good luck in everything you do.
Also, even though I'm a programmer with severely limited art skills, it had to be done.

Think of it as a going away present. :)
| John Kabus (BobTheCBuilder) (Jul 31, 2006 at 13:55 GMT) |
You've been a tremendous help over the years, not only to GG, but to us 3rd party developers, game developers, and the GG community as a whole - you'll be greatly missed. I wish you all the best, and hope that you'll continue to stay in touch.
-John Kabus
| Edward Gardner (Jul 31, 2006 at 15:42 GMT) |
Good luck and thanks for everything. IGC will not be the same without you.
Unless of course you find another start up and come anyway :)
Stay in touch and let us know where you land!
Ed
| Todd Pickens (Jul 31, 2006 at 17:53 GMT) |
Best of luck in your new adventures. And thank you for your part in making the Garage Games that we all now enjoy.
| Luke Zulauf (Jul 31, 2006 at 18:03 GMT) |
| Alex Swanson (Jul 31, 2006 at 18:46 GMT) |
GarageGames has come a long way, and you've has really in many ways become the public voice and face of the company. Even though your mission here is done, we will all miss the daily doses of inspiration that your presence provided.
Best of luck to you and to whatever your next endeavor may be!
| Aaron Matthew (Jul 31, 2006 at 20:37 GMT) |
It was great hanging out with you and hearing your passion for the Indie scene.
Look forward to hearing about your next exploits!
| Mark McCoy (Aug 01, 2006 at 01:14 GMT) |
| Mark McCoy (Aug 01, 2006 at 08:14 GMT) |
`Upon hearing the news of Jay's departure from GarageGames, the ESA has announced that it's scaling back the E3 Expo. "Without the presence of Jay Moore, it quickly became clear that we were weren't going to be able to sustain the same level of energy and excitement at E3 that we have had in years past," said Douglas Lowenstein, President of the ESA, the owner of E3Expo. "Jay's passion for indie games combined with his larger than life personality has really been the highlight of these conventions."
Several industry insiders expressed sadness to see such a legacy move on. "We remain excited, however to see what Jay does next," Lowenstein added, "he's got entrepreneurial fever and the only prescription is more startup." We can't wait to see it either Jay. God's speed and good luck.`
www.gamasutra.com/php-bin/news_index.php?story=10284
Edited on Aug 01, 2006 08:15 GMT
| David Montgomery-Blake (Aug 01, 2006 at 14:15 GMT) |
So I'm sure we'll see you around--even if you're running the other way!
| Anton Bursch (Aug 02, 2006 at 08:52 GMT) |

Sorry, I couldn't resist. When I was thinking of wandering kung fu adventurers, I was thinking of Sam Jackson's character in Pulp Fiction. :P
Edited on Aug 02, 2006 08:53 GMT
| Spencer Boomhower (Aug 06, 2006 at 05:21 GMT) |
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