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Airhead Gaming
Airhead Gaming
| Name: | Johnathon | |
|---|---|---|
| Date Posted: | Dec 08, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Johnathon |
Blog post
I spent the last week purchasing a domain and hosting server from godaddy, and getting my companies website setup. It's still needs some work done to it, but at the moment it is at least a functioning website that I can use to blog about my progress with my current projects (MMORPG & a MUD Engine), provide downloads and also get a wiki & forum setup for game design.
The goal of Airhead Gaming is to create a website dedicated to developing games. I want to create a resource for game developers, someplace they can go and get answers to things related to their game, regardless of the sdk, engine or language they are using to create it in.
I would like to invite you to check it out and please offer feedback on it. Web design is not my strong point, so I would like some input on it.
On another note, I have managed to get the MMOWorkshop up and running and have begun working on custom interiors using the Constructor. I am looking at purchasing Freeworld3D, but I'm not sure how to go about getting the environments created in freeworld into the torque editor. I'm going to spend some time messing with it. Once I get a little more done to the project, I'll post up some screens.
Johnathon
Airhead Gaming
Edit: I will be removing the godaddy adds shortly, no sense in paying extra until the site is completely finished
The goal of Airhead Gaming is to create a website dedicated to developing games. I want to create a resource for game developers, someplace they can go and get answers to things related to their game, regardless of the sdk, engine or language they are using to create it in.
I would like to invite you to check it out and please offer feedback on it. Web design is not my strong point, so I would like some input on it.
On another note, I have managed to get the MMOWorkshop up and running and have begun working on custom interiors using the Constructor. I am looking at purchasing Freeworld3D, but I'm not sure how to go about getting the environments created in freeworld into the torque editor. I'm going to spend some time messing with it. Once I get a little more done to the project, I'll post up some screens.
Johnathon
Airhead Gaming
Edit: I will be removing the godaddy adds shortly, no sense in paying extra until the site is completely finished
Recent Blog Posts
| List: | 01/07/08 - Airhead Gaming goes live 12/08/07 - Airhead Gaming 11/29/07 - Solitaire *Work in progress* 11/18/07 - New direction 11/16/07 - Mission Load Stage 2 endless loop 11/11/07 - Simple backup script 11/08/07 - Creating a canvas 11/08/07 - A Basic console |
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Submit your own resources!| Vashner (Dec 09, 2007 at 01:40 GMT) |
| Andy Hawkins (Dec 09, 2007 at 21:59 GMT) |
| Pesto126 (Dec 10, 2007 at 13:37 GMT) |
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