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New direction
New direction
| Name: | Johnathon | |
|---|---|---|
| Date Posted: | Nov 18, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Johnathon |
Blog post
My current project is still currently in the design phase, as I don't have a story line started, don't really have any idea on what kind of environments I want the game to take place in and the style of game play. I do know that the genre will be a Role Playing game, but the question is, do I want an MMO or just a single player game? I'm leaning more towards a single player game with possible some basic online death-match\co-op game play.
So with the game going to be RPG in genre, I decided to look at the MMOWorkshop, and it looked pretty solid. You can't beat the price and it will take alot of the 'startup' work out of the project for me. The only thing that I need to purchase was the Arcane FX package which was cheap, and I had planned on purchasing it anyway, as I wanted to use the effects in my RPG.
Well, now I've got the MMOWorkshop installed and it seems simple enough to get a basic game going. The workshop is deep, and will take some time to learn all the in's & out's but I think spending some time to learn it will be good. In the long run it will save me alot of development time, which as I already spoke about in my previous blog is a huge factor when developing your first game.
If you spend all your time trying to build your own framework, you're going to burn out and get frustrated and the game will never get finished. For starting out it's good to use some of the pre-built content packs to help you along your way. Once your game matures some you can go back and replace some of the pre-fab'ed items with your own.
Once you have a few games under your built and some good experiance, then you should work on your own frameworks, as you can spend more time customizing the way your game works, as you already have the knowledge and experiance needed to create the game, and won't haft to spend so much time learning the in's & out's.
So with the game going to be RPG in genre, I decided to look at the MMOWorkshop, and it looked pretty solid. You can't beat the price and it will take alot of the 'startup' work out of the project for me. The only thing that I need to purchase was the Arcane FX package which was cheap, and I had planned on purchasing it anyway, as I wanted to use the effects in my RPG.
Well, now I've got the MMOWorkshop installed and it seems simple enough to get a basic game going. The workshop is deep, and will take some time to learn all the in's & out's but I think spending some time to learn it will be good. In the long run it will save me alot of development time, which as I already spoke about in my previous blog is a huge factor when developing your first game.
If you spend all your time trying to build your own framework, you're going to burn out and get frustrated and the game will never get finished. For starting out it's good to use some of the pre-built content packs to help you along your way. Once your game matures some you can go back and replace some of the pre-fab'ed items with your own.
Once you have a few games under your built and some good experiance, then you should work on your own frameworks, as you can spend more time customizing the way your game works, as you already have the knowledge and experiance needed to create the game, and won't haft to spend so much time learning the in's & out's.
Recent Blog Posts
| List: | 01/07/08 - Airhead Gaming goes live 12/08/07 - Airhead Gaming 11/29/07 - Solitaire *Work in progress* 11/18/07 - New direction 11/16/07 - Mission Load Stage 2 endless loop 11/11/07 - Simple backup script 11/08/07 - Creating a canvas 11/08/07 - A Basic console |
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