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Soakin in existing knowledge
| Name: | Johnathon | |
|---|---|---|
| Date Posted: | Nov 04, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
I just purchased the TGE last night and have spent a little bit of time messing around with it. I have known about TGE since it was first released, but just never had the time or the finances to spend on it. I spent my time instead working on mods for Tribes 1 & 2. Well, now those games are pretty extint, so I had to move on to the Unreal series. I modded that for awhile and then discovered that my laptop was not powerfull enough to allow me to start modding the next gen game titles.
I tried several options that would allow me to create my own games, one of them was Microsofts XNA framework. I messed with this for about 6 months before I dropped it due to it's lack of winForms support, and my lack of skill in game design in general. Sure I can mod a game, but starting from scratch is a little bit different.
I also tried out Irrlicht 3D, but was dissapointed when they dropped support for Irrlicht.Net. The documentation on the current Irrlicht3D.Net CE wrapper is very limited so I dropped that as well. Yes I'm lazy and don't have a whole lot of time to spend on trying to trouble shoot things on my own :P
So I checked out Torque again, and went ahead and purchased it. It already has the World Editor, Gui Editor and a CSG editor built and ready to use, so I'm pretty much back into my old days with Tribes 1 & 2. Now I just gotta get back into a rythm, and learn what's new with the engine from the old days.
I purchased about a year ago 'Game Programing All-In-One' and read through it a little bit, but didn't spend much time with it due to me not owning Torque and not wanting to mess with the demo. So it looks like I'll be spending the next couple of weeks reading it.
I want to spend the next 6 months just reading every little piece of information on Torque Scripting that i can. I need to learn how to properly write Turque scripts and get my objects into the game world. I'm not planning on making the next big Halo, but rather spend alot of time working on little 'examples' that I can mess with showcasing various features of the engine. This will help me better understand how things work.
Once my 6 month learning adventure is over, it'll be time to start my first game! More to come on that at a later point.
I tried several options that would allow me to create my own games, one of them was Microsofts XNA framework. I messed with this for about 6 months before I dropped it due to it's lack of winForms support, and my lack of skill in game design in general. Sure I can mod a game, but starting from scratch is a little bit different.
I also tried out Irrlicht 3D, but was dissapointed when they dropped support for Irrlicht.Net. The documentation on the current Irrlicht3D.Net CE wrapper is very limited so I dropped that as well. Yes I'm lazy and don't have a whole lot of time to spend on trying to trouble shoot things on my own :P
So I checked out Torque again, and went ahead and purchased it. It already has the World Editor, Gui Editor and a CSG editor built and ready to use, so I'm pretty much back into my old days with Tribes 1 & 2. Now I just gotta get back into a rythm, and learn what's new with the engine from the old days.
I purchased about a year ago 'Game Programing All-In-One' and read through it a little bit, but didn't spend much time with it due to me not owning Torque and not wanting to mess with the demo. So it looks like I'll be spending the next couple of weeks reading it.
I want to spend the next 6 months just reading every little piece of information on Torque Scripting that i can. I need to learn how to properly write Turque scripts and get my objects into the game world. I'm not planning on making the next big Halo, but rather spend alot of time working on little 'examples' that I can mess with showcasing various features of the engine. This will help me better understand how things work.
Once my 6 month learning adventure is over, it'll be time to start my first game! More to come on that at a later point.
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Submit your own resources!| Ben Acord (Nov 04, 2007 at 01:03 GMT) |
| Deozaan (Nov 04, 2007 at 04:27 GMT) |
| Aaron e (Nov 04, 2007 at 13:22 GMT) |
That sounds like a great approach to learning what the engine can offer. I wish I had started out that way.
Good luck.
| Johnathon (Nov 04, 2007 at 20:35 GMT) |
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