Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Tim Gift

Plan for Tim Gift
Name:Tim Gift
Date Posted:Dec 30, 2002
Rating:Not Rated
Public:NO
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Tim Gift

Blog post
Getting ready to start the new year... I just got back from my Christmas vacation and though I probably won't get much work done in the next few days, I should be back up to speed by the end of the week.

The last few months have been pretty busy. I've been working mostly on the web site, making quite a few changes to the transaction/billing system and working on Ignition. Most of the site changes revolved around updates to the database, improved customer support features, integration of the Ignition system (product ownership records, key generation and management, etc) as well as changes to the home page, purchase order display, etc. While I was doing mostly "internal" online purchasing changes, Rick was putting the new face on the site, which is looking pretty good :) I worked on Marble Blast as well, though recently Mark was spearheading that while Rick and I got the web site ready. Getting it all the different parts to come together for the release was challenging :)

I'll be doing some scheduling over the next week, but my basic task list (in rough order) is as follows:

- Fix Marble Blast bugs
- Misc. updates to the Ignition system
- Finish up a number of misc. web site tasks
- Integrate Torque patches. This involves merging several Torque patches into the main cvs which were submitted to me a while ago.
- Integrate Torque Marble Blast changes. Merge misc. Marble Blast Torque changes into the main CVS. For me this includes some changes to the MilkShape exporter and the Torque's material property system. Mark has some changes to roll in as well.
- Misc. Torque updates. I'll be spending some time on the Torque engine doing misc. updates and cleanup. This includes changes to the vehicles physics that I've been playing with on the side as well as some improvements we'd like to make before starting on a new game project.
- Start on new game project. Work on a new game :)

This past few 4-5 months involved a fair amount of web site work for me, as well as work on Marble Blast and Ignition, and as a result I haven't spent much time on the Torque engine. With most of the web site done (for now), I'll basically be spending some time on the Torque engine before starting up a new game. I expect that our basic development cycle (barring web work) will be:

- Work on upgrading the Torque
- Branch off and work on a small game
- Publish game / fix bugs, etc.
- Roll general changes/fixes from the game back into the main Torque CVS
- Start.over

Thought the past few months have been a little stressful, we finally have all the main pieces we envisioned way back when... a low cost game engine, a development community, and a place to publish games :) With the publication of Orbz, a Torque game developed indepentently from GarageGames, I think we can safely say that the circle is complete.

Recent Blog Posts
List:01/14/05 - Plan for Tim Gift
12/16/03 - Plan for Tim Gift
11/24/03 - Plan for Tim Gift
09/19/03 - Plan for Tim Gift
05/05/03 - Plan for Tim Gift
04/18/03 - Plan for Tim Gift
12/30/02 - Plan for Tim Gift
10/11/02 - Plan for Tim Gift

Submit ResourceSubmit your own resources!

Matthew Jones   (Dec 30, 2002 at 19:39 GMT)
Sounds like a full plate. I for one am happy to know that guys like ya'll are on our side.
Now that I buttered you up.....

At IGC there was some talk about an update on the map2dif that cleaned alot of the errors out and fixed a few of the bugs. I was hoping you might shed a little light on the status of that.
If not THANKS for everything.

Matthew Jones

Tim Gift   (Dec 30, 2002 at 19:51 GMT)
Mark made a few fixes & changes to map2dif for Marble Blast, he'll be rolling those back into the main CVS. Not sure what his schedule is for that though.

Xavier "eXoDuS" Amado   (Dec 30, 2002 at 20:39 GMT)
Will the pathedInterior code be integrated into cvs too Tim?

Tim Gift   (Dec 31, 2002 at 01:13 GMT)
Yes, Mark is planning on merging the pathed interior code, and the required map2dif changes, into CVS.

Xavier "eXoDuS" Amado   (Dec 31, 2002 at 04:43 GMT)
Great! :)

Justin Mette   (Dec 31, 2002 at 06:02 GMT)
The new site enhancements are fantastic! It took maybe a day or two for complete integration and testing of Orbz with the new Ignition registration system and the e-commerce engine on the GG site. That's blindingly fast turn-around time from the point at which your game is ready to ship and when its available for purchase.

We have some experience with other online publishers and the delay can be up to 3 months! That's right, 90 days - compared to 2 (or less) with GG. You can't beat that.

Anyway Tim, I'm sure your probably thrilled to get back into the engine and a side game after drudging through web stuff for so many months. Can't wait for the first IOTD from the new title!
Edited on Dec 31, 2002 06:03 GMT

Stephane Portha   (Dec 31, 2002 at 08:32 GMT)
Tim and other peoples @ garage are doing a fantastic work, doing so many things with just a small team is really a performance (i known what i am speaking about running www.graalonline.com with only 3 peoples)

Frankly speaking i was a little bit stressed to not see Tim and other peoples @ garage more active in the development of Torque since last months, but with new Tim plan it seem they are back at Torque (or back at work) -:)

I am sure 2003 will be a fantastic year for Garagegames, and i wish you all the best !

David \"Fulcrum\" Wyand   (Dec 31, 2002 at 22:04 GMT)
Greetings!

From everything that I've seen and heard, all of your changes/additions to the web site have been great. I can't wait to make use of them once my own project is complete.

I'll also be looking forward to trying out your changes to the vehicle physics as both of my projects are relying heavily on this side of the TGE.

- LightWave Dave

You must be a member and be logged in to either append comments or rate this resource.