Kevin R. Dalziel

Account Type:
member
Location:
Seattle, WA USA
Member since:
September 23, 2001
Last Login:
August 24, 2003
Last Update:
August 24, 2003
Bio:

Skills

Primary Skill:
Advanced 3D Artist
Secondary Skill:
Skilled Director
Tertiary Skill:
Skilled Artist
Summary:
Qualifications

: 4 years of expertise in 3DS Max, including low-poly, subdivision surfaces, character studio, bones, physique, UVW unwrap, and motion capture editing.

:: 3 years of experience utilizing photoshop to paint realistical textures, make photosourced textures. Edited alpha channels for effects such as cubemaps, bump maps, and specular maps.

:: Extensive knowledge of the Unreal Warfare engine, as well as experience with Quake III and LithTech engines and interfaces.


Experience

:: I am a character artist/animator at Zombie Studios in Seattle, WA. Recently, I have been promoted to Lead Character Artist on our next title, which is still unannounced.

:: Working there for over a year, my responsibilities have included character modelling, texturing, and animation. My main focus for our current title, Shadow Ops: Red Mercury, has been animating the 20+ playerview weapons.


Achievements

:: Had 3D game characters printed in international magazines.

:: Teach quarterly presentations at the Art Institute of Seattle on the various facets of game character creation; an extremely rewarding experience.

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