Kevin R. Dalziel
- Account Type:
- member
- Location:
- Seattle, WA USA
- Member since:
- September 23, 2001
- Last Login:
- August 24, 2003
- Last Update:
- August 24, 2003
- Bio:
Skills
- Primary Skill:
- Advanced 3D Artist
- Secondary Skill:
- Skilled Director
- Tertiary Skill:
- Skilled Artist
- Summary:
- Qualifications
: 4 years of expertise in 3DS Max, including low-poly, subdivision surfaces, character studio, bones, physique, UVW unwrap, and motion capture editing.
:: 3 years of experience utilizing photoshop to paint realistical textures, make photosourced textures. Edited alpha channels for effects such as cubemaps, bump maps, and specular maps.
:: Extensive knowledge of the Unreal Warfare engine, as well as experience with Quake III and LithTech engines and interfaces.
Experience
:: I am a character artist/animator at Zombie Studios in Seattle, WA. Recently, I have been promoted to Lead Character Artist on our next title, which is still unannounced.
:: Working there for over a year, my responsibilities have included character modelling, texturing, and animation. My main focus for our current title, Shadow Ops: Red Mercury, has been animating the 20+ playerview weapons.
Achievements
:: Had 3D game characters printed in international magazines.
:: Teach quarterly presentations at the Art Institute of Seattle on the various facets of game character creation; an extremely rewarding experience.
Recent Activity
No recent activity