Adrian Tysoe
- Account Type:
- member
- Location:
- Sacramento, CA USA
- Member since:
- September 3, 2001
- Last Login:
- December 30, 2008
- Last Update:
- December 30, 2008
- Bio:
Skills
- Primary Skill:
- Advanced 3D Artist
- Secondary Skill:
- Skilled Designer
- Tertiary Skill:
- Beginner Programmer
- Summary:
- 4 year BA honours degree Illustration with commendation for computer imaging and animation.
2 year national diploma in Graphic design
10 years games industry experience
CURRENT PROJECT
www.flow3d.org
FLOW Game framework and FlowED editor
We are currently developing our own cross platform Gamedev framework. Just released a beta version.
We finally released a beta of our ogre wrapper for blitzmax. Below are images of a game demo
we are creating with it and the editor.

Flow 3D is an Ogre wrapper and game dev framework that includes Ogre for rendering,
Newton for physics, CEGUI for skinned UI design, works with MaxGUI for OS native GUI creation
similar to WXWidgets. Has Ofusion pro sceneloaders plus custom callbacks.
Comes with FlowED scene editor, we released a beta of that last week.
It allows you to build OSM scenes from scratch using .mesh files with user defined properties
and very easy transform and heirarchy linking tools.
Screenshots of our testing game:

The first product developed using FLOW is LokBlox CAD.


One nice thing about working on an app, is that we have to incorporate a lot more GUI functionality. Our engine can use native OS gadgets or CEGUI for skinned GUI.
Recent Activity
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