Adrian Tysoe

Account Type:
member
Location:
Sacramento, CA USA
Member since:
September 3, 2001
Last Login:
December 30, 2008
Last Update:
December 30, 2008
Bio:

Skills

Primary Skill:
Advanced 3D Artist
Secondary Skill:
Skilled Designer
Tertiary Skill:
Beginner Programmer
Summary:
4 year BA honours degree Illustration with commendation for computer imaging and animation.

2 year national diploma in Graphic design

10 years games industry experience



CURRENT PROJECT

flow3d.org/FLogo50.png www.flow3d.org
FLOW Game framework and FlowED editor

We are currently developing our own cross platform Gamedev framework. Just released a beta version.


We finally released a beta of our ogre wrapper for blitzmax. Below are images of a game demo
we are creating with it and the editor.

www.flow3d.org/wp-content/lg-gallery/MazeM5.jpg www.flow3d.org/wp-content/lg-gallery/FlowEDs.jpg
Flow 3D is an Ogre wrapper and game dev framework that includes Ogre for rendering,
Newton for physics, CEGUI for skinned UI design, works with MaxGUI for OS native GUI creation
similar to WXWidgets. Has Ofusion pro sceneloaders plus custom callbacks.

Comes with FlowED scene editor, we released a beta of that last week.
It allows you to build OSM scenes from scratch using .mesh files with user defined properties
and very easy transform and heirarchy linking tools.

Screenshots of our testing game:

www.flow3d.org/wp-content/lg-gallery/thumbs/MazeM3.jpg www.flow3d.org/wp-content/lg-gallery/thumbs/MazeMonkeysDetail.jpg www.flow3d.org/wp-content/lg-gallery/thumbs/MazeM2.jpg www.flow3d.org/wp-content/lg-gallery/thumbs/MazeM1.jpg


The first product developed using FLOW is LokBlox CAD.

www.kineticrealities.com/bloks.jpg

www.tysoes.com/images/lbhouses.jpg
One nice thing about working on an app, is that we have to incorporate a lot more GUI functionality. Our engine can use native OS gadgets or CEGUI for skinned GUI.

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