Mark Frohnmayer

Account Type:
member
Location:
Eugene, OR USA
Member since:
November 29, 2000
Last Login:
November 5, 2008
Last Update:
November 5, 2008
Bio:

Skills

Primary Skill:
Advanced Programmer
Secondary Skill:
Intermediate Producer
Tertiary Skill:
Skilled Designer
Summary:
I have worked at GarageGames since the start, having co-founded it with Rick, Jeff and Tim. Back before we were a big boat with a big idea we were a tiny life raft with a big idea, and so I have had a chance to wear many hats: engine programmer and architect (on the original Torque), game designer and programmer (on Marble Blast and Zap), producer (on MBU) and even executive (as the President of the company from mid 05 through the end of 06). Currently I am working on a variety of interesting projects.

Before GarageGames I was employed by Dynamix (a division of Sierra, which was first a publicly traded company, then a division of CUC International which merged with HFS to form Cendant, whose financial chicanery caused them to divest of games selling Sierra+Blizzard+others to Havas, a division of Vivendi). At Dynamix I did general game technology programming as well as design and programming on the Starseige Tribes and TRIBES 2 games. In an odd coincidence of timing Sierra shut down Dynamix on the same day GarageGames launched the Torque Game Engine (our first product; then branded the V12) into the web.

At various points in my gaming days I have been skilled at Doom, Quake (QWCTF), Tribes, Zap, Robotron and Marble Blast Ultra. Currently just rusty at all of them.

My infrequent public observations about my life and times can be found on my personal blog. For a more complete gameology and gaming related info about me you can check out my Great Games Experiment profile.

Recent Activity

No recent activity

All Activity

Blogs:
Mark Frohnmayer has posted 17 blogs
Resources:
Mark Frohnmayer has not submitted any resources
Forums:
Mark Frohnmayer has created 15 threads and 373 posts