John Hsia
- Account Type:
- member
- Location:
- Bay Area, Ca USA
- Member since:
- November 30, 2000
- Last Login:
- June 21, 2006
- Last Update:
- June 21, 2006
- Bio:
Skills
- Primary Skill:
- Intermediate 3D Artist
- Secondary Skill:
- Advanced Tester
- Tertiary Skill:
- Intermediate Designer
- Summary:
- 8/27/05
Long time no update on my profile. Just a quick one. I will be releasing my new game in a month or so. Also I will begin working on a Torque game soon.
3/19/05
Whoa, not updated here for awhile. Allot of things has changed. I've released two games at my website and a handful of flash games. More to come!
1/30/04
Cupid's Match-Up! has made the Snapsot gallery! The beta is also out now. We plan to get the game out either 1 week before valentines day or a few days before(fingers crossed). In the meantime we are updating Amoebic, and Dynamite Kat is on the back burner for a few :). But we do plan to finish it!!!!! We got many cool things going on in 2004 for Endboss Games so stay tuned. I also recently had an interview with a local game company and that seems like it might work out... I will find out soon enough.
7/26/03
Some things came up for Sergio, so things will have to wait a bit on Dynamite Kat. I expect to have the game done sometime in Nov-Dec now. I say at most 95% of all the art is done, and we only need to have the code working to complete the project. I'm also in the process of acquiring a puzzle game to sell on my new site www.endbossgames.com (WIP). If I'm successful I will redo all the GUI, add additional features and sell it on my site. Besides that I did some contract 3d model work for a programmer who created a game for PopCap. That should be out sometime in September.
6/18/03
It's comming! Maybe not as soon as I expected. I have to wait for Sergio to finish up with University, then he has some free time during the summer to work on the alpha build of Dynamite Kat and hopefully finish DK by the end of the summer. As for my short MMF project, it is going great. I might even decide to sell it. I'll post some screenshots soon. I expect to have it in beta in a month. So what does this mean? Well it means I need to create another MMF project to use for advertising. I think i'll come up with something more simple such as jumping up on ledges as the screen scrolls up.
6/08/03
Thing's are looking up. I just got the level music for our public alpha and it sounds really cool. This alpha is really starting to come together. All we need is a few sound fx, and a new logo and it's ready for people to check out. This is mainly to test system specs and see how the game runs on them so there's really not much of the game to see. Besides that my 2nd project Magic-Pix is also starting to move a bit. I'm getting ready to design my 3rd game which will start up as soon as Dynamite Kat is completed. Besides that I plan to release some free games to generate traffic to my website by using Clickteams MMF. This will allow me to create simple 2d games in a short amount of time, and also prototype cell phone games, which is something I alwasys wanted too get into.
6/01/03
We are crawling towards the public alpha ;). I just got Yannis Brown to start working on some music and fx for the alpha, and so far I'm very pleased. Hopefully in June/July we will make a big push towards beta. Near the end of July Anthony should have all the textures done.
5/17/03
No alpha yet :). Seriously, we are waiting on the music and that is it. I also need to change my website from html to php so updating the content will be allot easier. I also like to mention I have a new project starting up called Magic-Pix. I plan to release 1-2 products a year as a starting goal.
4/07/03
Finally put up our website at www.endboss.com. As for the alpha, it's still comming. I'll make a public plan once it is ready.
3/19/03
As for my project, the alpha is comming :). Not as soon as I planned because there are so many factors involved. First Sergio (programmer) is back in school. Second the contract artist has not received his first payment so I can't get any textures. Third and final factor is we currently have no music either. As for progress, I'm very close to finishing up the boss models. I have to uv map the 3rd one and then I only have the final model to finish. After that I will fine tune the other models and also adjust some gameplay in the design document. Besides working on my own game I have been trying to convince another developer to allow me to sell his title. I feel his game has potential and would like to work with him on selling his game. He seemed intrested at first but now he has not returned my email for over a week. So working with him now seems very doubtful.
3/01/03
We are very close to releasing a public alpha so various people can test the game on their PCs. We need to gather some feedback on system specs and see how the game performs on all type of computers. The game will generate a log, which the player will hopefully email it back to us. The only thing we are acutally waiting on is for the texture artist to finish up his first assignment. Once that is out of the way, we will release the alpha. I now have only the bosses to model and animate. After that I can concentrate more on level design.
2/17/03
Work is comming along good on my current project. I've just contracted a texture artist who will give my models a nice face lift and improve the visuals of the game dramatically. This will, I feel really help sell the game. This also means a new step in commitment to this project I'm making. I'll be updating more often as I progress in this project. I currently have a little more then 10 models left to finish, but only 5 of them are more complex then a simple static item. I did some research on starting my own business and found out that creating a LLC in California comes with an annual tax of $800 no matter if I make a single cent. So I'm pretty much left with openning up a sole proprietorshop.
2/10/03
The new game i'm working on now is called Dynamite Kat. The game is a mixture of pacman meets bomberman with puzzles. I have finished a large portions of the 3d models and now waiting for the 3d editor to be finished by Sergio. Once that is done, I belive we can finish and launch the game in 3-4 months. I'll put up some screenshots when the game is further along. I'm also building a new website so now www.lowpolygon.com acutally works.
My goal now is to finish Dynamite Kat, and have my website done and finally lauch Endboss.com as an ecommerce site. I'm thinking of registering a new company name as well since most people don't quite get endboss.
1/29/03
A new year and a new project (I will update more when more is completed). I hope I can finish this one heh, but no promisses. Besides that I'm working more on my portfolio and building some characters that I want to animate. Since dropping the Hybrid-Fighter game, I've been thinking of bringing it back to life with the current programmer I'm working with. I put allot of time into the game and I dont want to waste all the models i've created.
12/28/02
Hybrid-Fighter has been officially dropped by me and Dean, due to the lack of intrest, and both of us being to busy to work on it any further. I didn't have much time to work on a portfolio due to working as a game tester at Namco for the last year. I recently quit and looking for other oppertunities. I'm working on a few models, and I'm glad to say the game Trash is going good. Inhuman games has a very talented team and I hope the game will be successful so I can get paid! haha. What I'm going to do for next year is take a 3dsmax animation class. Get an educational license for Virtools and try to make games myself.
7/4/02
Again I come updating with nothing new. What a surprise. My portfolio is at a stand still, and I'm still using max. Acutally I will be taking some 3dsmax classes next fall to learn animation. The good news is my game project Hybrid-Fighter is going great, and should go even faster now that Dean is out of school. Also look for Trash from www.inhumangames.com which is also located on garage games. I've been helping them replace some of their old models for their July beta test.
4/19/02
Ok so I didn't work on my portfolio. The reason for that is I'm working on my game project. Hopefully it will be done early 2003.
2/18/02
Below is my old portfolio. I'm currently building a new one with new characters and hopefully some animation. As of right now I'm learning Maya 4, kinda giving 3dsmax the boot :).
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