Jak Fearon

Account Type:
member
Location:
Palm Springs, CA USA
Member since:
August 12, 2001
Last Login:
January 21, 2011
Last Update:
July 8, 2008
Bio:

Skills

Primary Skill:
Advanced Director
Secondary Skill:
Advanced Artist
Tertiary Skill:
Skilled Programmer
Summary:
I started programming around 1983, hammering away on my trusty Radio Shack MC-10 mini computer. I bought a TRS-80 Color Computer not long after that and buried myself in Extended Color Basic, writing tons of games that I still have on the cassette tapes they were stored on.

After working as an airbrush artist, swimming pool builder, clothing designer, and Pizza Hut waiter, I finally started my game career at Tiburon (now EA Florida) as the first employee they hired. Spent some time there on quite a few titles.

I went from there to n-Space, where I handled cinematics, art and music/sound for several games. GT Interactive (now Infogrames) used one of my sound montages I had created while there to accompany the GT logo cinematic on some of their n-Space and non n-Space games, which I thought was pretty cool.

From n-Space I hit the road and ended up in Washington working for Boss Game Studios where I helped create World Driver Championship (mine are the Las Vegas and Kyoto tracks) and some other interesting stuff.

In 1999, I left Boss to form How in the World? with Dawn Brown, and we\'ve been doing that since. We\'ve done work for Terminal Reality, GOD Games and recently Take 2 Interactive, Polygon Sheep, and Gamepipe. Now we\'re hard at work pushing the limits of Torque.

So there you go. :)

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