James Brad Barnette
- Email Address:
- calmasacow@nullyahoo.com
- Account Type:
- member
- Location:
- Houston, TX 0
- Member since:
- May 4, 2001
- Last Login:
- November 6, 2009
- Last Update:
- November 6, 2009
- Bio:
Skills
- Primary Skill:
- Advanced 3D Artist
- Secondary Skill:
- Advanced Producer
- Tertiary Skill:
- Advanced Director
- Summary:
Recent Activity
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Commented on Blog: Torque 3D Development - 1.1 Alpha!11/20/2009 (6:10 am)
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Commented on Blog: Torque 3D Development - 1.1 Alpha!11/20/2009 (3:16 am)
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Commented on Blog: Torque 3D Development - 1.1 Alpha!11/20/2009 (2:41 am)
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Commented on Blog: Torque 3D Development - 1.1 Alpha!11/20/2009 (1:42 am)
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Started a thread: Feature REQUEST...again. Offline or command line mode?11/20/2009 (12:21 am)
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11/12/2009 (7:37 pm)
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11/12/2009 (7:36 pm)
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11/12/2009 (12:25 am)
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Replied to thread: Official Torque 3D Documentation Feedback11/11/2009 (9:40 pm)
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Started a thread: Is there ever going to be a fully up to date and documented DTS SDK?11/11/2009 (7:39 pm)
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11/11/2009 (7:30 pm)
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Commented on Blog: Farewell for a while11/10/2009 (8:07 pm)
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Replied to thread: What is the deal with the Blog police?11/10/2009 (8:02 am)
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Replied to thread: Why only primitives for PhysX. Why no convex hull support?11/10/2009 (8:01 am)
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Started a thread: Why only primitives for PhysX. Why no convex hull support?11/09/2009 (8:04 pm)
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Commented on Blog: Bullet Vehicles in Torque Part 1.7511/09/2009 (7:58 pm)
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Replied to thread: What is the deal with the Blog police?11/08/2009 (9:37 pm)
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Replied to thread: What is the deal with the Blog police?11/08/2009 (7:08 pm)
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Replied to thread: 2009, the best year for game developers ever11/08/2009 (7:06 pm)
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Replied to thread: Dae instead of dts + dsq11/08/2009 (5:39 am)
All Activity
- Blogs:
- James Brad Barnette has posted 8 blogs
- Resources:
- James Brad Barnette has not submitted any resources
- Forums:
- James Brad Barnette has created 142 threads and 833 posts