Brandon Gamblin
- Account Type:
- member
- Location:
- Austin, TX USA
- Member since:
- June 19, 2003
- Last Login:
- November 6, 2005
- Last Update:
- November 6, 2005
- Bio:
Skills
- Primary Skill:
- Skilled Programmer
- Summary:
- 2001-2004 Acclaim Entertainment Austin, TX
Game Programmer
100 Bullets (3rd Person Action)
* Responsible for all Boss AI code.
NBA JAM (Sports game)
* Built XBOX and PS2 Memory Unit interface.
* Built PS2 Multitap functionality into existing controller interface.
* Created XBOX Live Downloadable Content and interface.
* User interface support.
Turok: Evolution (First-person shooter)
* Responsible for all weapons code.
* Built AI behaviors for weapons (auto-aiming, homing missiles,
drunken missiles, etc.)
* Used Visual Studio, 3DS Max, XML, and proprietary tools.
* Developed for Xbox, PS2, and GameCube.
2000-2001 Kinesoft Austin, TX
Game Programmer
Crimson Order (Third-person, squad-based, real-time strategy game)
* Created 3D positional audio engine and networking system.
* Built some plug-ins for 3DS Max.
* Built CSV Database parser with encryption that was used for all
database functions.
* Built c-vector object that is being used in current games
* Project was ahead of schedule when the company lost funding.
* Used Visual Studio, LUA, 3DS Max, and proprietary tools.
1997-2000 Microprose Software Hunt Valley, MD
Lead Programmer
Tank Platoon III (Tank war simulation)
Game Programmer
Gunship! (Helicopter war simulation)
* Handled input, and user interface.
* Built AI for strategic unit placement.
* Created some special effects (fires, smoke trail motion)
* Managed Localization
* Voice Acting
European Air War (WWII air combat simulation)
* Built entire user interface system.
* Implemented generic input mapping (keyboard, mouse, and joystick).
* Personally responsible for patches built after official support had ended.
* Managed Localization
* Voice Acting
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