Chris Fitzgerald
- Account Type:
- member
- Location:
- Seattle, WA
- Member since:
- August 5, 2007
- Last Login:
- December 2, 2007
- Last Update:
- December 2, 2007
- Bio:
Skills
- Primary Skill:
- Advanced Gamer
- Secondary Skill:
- Advanced Designer
- Tertiary Skill:
- Intermediate Programmer
- Summary:
- Note, this is not a resume. Just a general outline :)
Bullet-Proof Software
Performed QA on several key titles, including Faceball 2000, Pipe Dreams and Welltris. I was also involved in marketing development and product testing with a focus on cross-platform licensing. I had the opportunity to work with Alexi Paszitnov, creator of Tetris, who was also employed at BPS.
Arctic Mud
Managed large-scale content and world development. Was responsible for Solamnia expansion and the development of several key zones. Arctic Mud was one of the few nationally-recognized MUDS before Everquest, Asherons Call and Ultima Online was released; Newsweek printed a story on it during the mid 1990s. I believe Brad McQuad mentioned that Arctic was influential in the development of Everquest.
Firaxis Games
I was one of about fifteen \"public\" people to help with QA and design issues with Alpha Centauri. This was a highly competitive and closed group of testers. The chance to work (rather indirectly) with Brian Reynolds and Sid Meier was great. I was also able to see Alpha Centauri develop over time and get an insight into commercial PC game development. Look in the AC credits -- I\'m there! :)
Belo Interactive
I served as the lead web programmer and designer for three television stations in Seattle: King5, KONG and Northwest Cable News. I worked on Washingtons first live streaming of news as well as complex porting of proprietary weather graphics to the web servers. My main code/product strengths were PHP, mySQL, Photoshop and Flash.
Flicker Games
Flicker was a startup of mine. I utilized my php experience to create a web-based strategy game. I still have the source for this game and will port it over to TGEA after I am finished with my first project. To this day, I believe that the project was probably one of the largest PHP projects on the web, with something like 100k lines of code (not streamlined yet). I switched to learning C++ after I realized that I wanted to make games that were not purely web-based.
Attorney
I am a newly licensed attorney in the state of Washington, having graduated from law school in Oregon. I am in the process of setting up a small firm dedicated to helping small game companies and artists with legal issues at an affordable price. In law school and in clerkships, I focused on intellectual property, litigation and general business law.
In general, I do it all. I even do music composition (I hope to demo my album after I finish fleshing out lyrics). My main weakness is that I am not a great 3D artist.
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