Torque Licensing FAQ
This FAQ is meant to provide guidance about our new Torque EULA. It is not intended to, and will not, amend or replace the EULA. For the actual terms and conditions, please see our EULA.
Q: Can I share source code and/or Torque script with other people?
A: Yes, subject to the conditions in the EULA. For example, if you want to share Torque script, the recipient of the script must at least own a binary version of the same engine. If you want to share anything else, the recipient must own a Pro version of the same engine.
Q: Who owns games that I develop using Torque?
A: You own all rights to the games you create using Torque.
Q: How many machines can I install the development environment on? Does this limit my ability to run multiple instances for QA or run multiple servers?
A: You can install copies of Torque on up to two (2) personal computers at any one time for development purposes. You can also make an unlimited number of copies for back-up purposes.
Q: Can I publish a PC or Mac game with a iTorque license?
A: No. With an iTorque license, you can only publish your game to an Apple Mobile Device.
Q: What is the Individual License?
A: The Individual license grants rights in the source, binary and Torque Script version of our development product. Source code is included and no one except the licensor may use the product. Currently, all engines sold on the web-site other than TorqueX are individual licenses. All developers on your project need a license. Provided your modding tools are compliant with our EULA, modders do not need a license to our prouduct.
Q: What is the Studio License?
A: The Studio license grants rights in the source, binary and Torque Script version of our development product. Source code is included. You may designate people other than yourself who can use the product so long as they have an account with us and agree to our EULA. You can only re-designate the seats a certain number of times and you may only re-designate a seats once per 30 days. Currently, TorqueX is the only engine sold on the web-site as a studio license. All developers on your project need a license. Provided your modding tools are compliant with our EULA, modders do not need a license to our prouduct.
Q: What is the difference between a “Game” and a “Non-Game”?
A: A Game is any software that is primarily intended for entertainment purposes but does not involve gambling. A Non-Game is any other software product.
Q. When do I need to contact GarageGames to develop a Non-Game?
A. If you or your company made less than $500,000 in gross revenue last year, you do not need to contact us for permission to work on a non-game. If you or your company made more than $500,000 last year in gross revenue, you must obtain a license from GarageGames to develop a Non-Game.
Q. How much does a Non-Game license?
A. In most cases Non-Game licensing has no additional cost. If your Non-Game competes with Torque in some manner (e.g., a training application that provides features that are similar to Torque's); or the Non-Game incorporates Torque tools (e.g.., a training application that incorporates the Torque editors) there may be additional costs. Please contact us for further details.
Q: Can I redistribute the tools with my game?
A: You can redistribute the tools with a game so long as the tools can only be used to mod that particular game. If your modding tool allows or encourages someone to make a completely different game, you cannot distribute that tool without our permission.
Q: Section 1.4.2 states that I need to display the Torque Logo in my game. What are the rules regarding how I add the logo to my game?
A: You can find the logos and the guidelines at http://www.torquepowered.com/company/logo-guidelines.