Torque 3D Open Source 3.0 Launch
Torque 3D was released under a MIT license on September 20, 2012. Today we announce the launch of Torque 3D 3.0, the second new release under this license.
Author
Dave Wyand
Date
05/09/2013 (10:39 am)
Introducing Torque 3D Project Manager 2.0
With the upcoming release of T3D 3.0 you'll want to make use of the new Project Manager, which makes it much easier to modify your project's compiled modules.
Author
Dave Wyand
Date
05/03/2013 (1:52 pm)
Torque 2D On Android and Linux: Who wants it?
Greetings everyone! This is the last week to contribute to the Kickstarter campaign for bringing Torque 2D to Android Additionally, Max Gaming recently updated the rewards. Now, their work will also included support for Linux.
Author
Michael Perry
Date
04/22/2013 (7:36 am)
View the Aurora Borealis Using the Oculus Rift and Torque 3D
Take the Oculus Rift, Torque 3D, the aurora borealis as viewed from opposite sides of the Earth, and this is what you end up with.
Author
Dave Wyand
Date
04/18/2013 (9:30 am)
Torque 3D Open Source Development Branch Update 2013-04-16
Time once again for another update for the open source development branch version of Torque 3D. Plus a cool video!
Author
Dave Wyand
Date
04/16/2013 (3:01 pm)
Torque 3D Now Supports the Oculus Rift
Today we announce support for the Oculus Rift head mounted display in the Torque 3D development branch on GitHub.
Author
Dave Wyand
Date
04/11/2013 (1:43 pm)
Torque 2D: New Tutorials and Upcoming Features
In addition to the editor work, a lot of exciting work is going into Torque 2D. In this blog, I'll talk about R&D, iOS refactor, Leap Motion, Spine, Spriter, and amazing tutorials that are coming up.
Author
Michael Perry
Date
04/08/2013 (11:21 am)